Thread (181 messages) 181 messages, 8 authors, 2009-11-28

Re: [RFC PATCH 16/19] powerpc: wii: hollywood interrupt controller support

From: Segher Boessenkool <hidden>
Date: 2009-11-24 21:47:41

+config HLWD_PIC
Are vowels too expensive?  :-)
+static void hlwd_pic_ack(unsigned int virq)
+{
+	int irq = virq_to_hw(virq);
+	void __iomem *io_base = get_irq_chip_data(virq);
+
+	set_bit(irq, io_base + HW_BROADWAY_ICR);
+}
Same issue as with Flipper here.
+	__asm__ __volatile__("cntlzw %0,%1" : "=r"(irq) : "r"(irq_status));
+	return irq_linear_revmap(h, 31 - irq);
And here.
+static void __hlwd_quiesce(void __iomem *io_base)
+{
+	/* mask and ack all IRQs */
+	out_be32(io_base + HW_BROADWAY_IMR, 0);
+	out_be32(io_base + HW_BROADWAY_ICR, ~0);
+}
I would write 0xffffffff instead, it's clearer and slightly
more robust.
+void hlwd_pic_probe(void)
+{
+	struct irq_host *host;
+	struct device_node *np;
+	const u32 *interrupts;
+	int cascade_virq;
+
+	for_each_compatible_node(np, NULL, "nintendo,hollywood-pic") {
+		interrupts = of_get_property(np, "interrupts", NULL);
+		if (interrupts) {
+			host = hlwd_pic_init(np);
+			BUG_ON(!host);
+			cascade_virq = irq_of_parse_and_map(np, 0);
+			set_irq_data(cascade_virq, host);
+			set_irq_chained_handler(cascade_virq,
+						hlwd_pic_irq_cascade);
break;  here?  You do not handle more than one hollywood-pic elsewhere
(which of course is fine).


Segher
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