Re: [PATCH v2 01/13] HID: playstation: initial DualSense USB support.
From: Roderick Colenbrander <hidden>
Date: 2021-01-08 07:13:13
Hi Barnabas, Thanks for your suggestions. On Thu, Jan 7, 2021 at 9:14 AM Barnabás Pőcze [off-list ref] wrote:
Hi I have just a couple minor comments. 2021. január 2., szombat 23:30 keltezéssel, Roderick Colenbrander írta:quoted
From: Roderick Colenbrander roderick.colenbrander@sony.com Implement support for PlayStation DualSense gamepad in USB mode. Support features include buttons and sticks, which adhere to the Linux gamepad spec. Signed-off-by: Roderick Colenbrander roderick.colenbrander@sony.com [...] +/* Common gamepad buttons across DualShock 3 / 4 and DualSense. + * Note: for device with a touchpad, touchpad button is not included + * as it will be part of the touchpad device. + */ +static const int ps_gamepad_buttons[] = { + BTN_WEST, /* Square */ + BTN_NORTH, /* Triangle */ + BTN_EAST, /* Circle */ + BTN_SOUTH, /* Cross */ + BTN_TL, /* L1 */ + BTN_TR, /* R1 */ + BTN_TL2, /* L2 */ + BTN_TR2, /* R2 */ + BTN_SELECT, /* Create (PS5) / Share (PS4) */ + BTN_START, /* Option */ + BTN_THUMBL, /* L3 */ + BTN_THUMBR, /* R3 */ + BTN_MODE, /* PS Home */ +}; + +static const struct {int x; int y; } ps_gamepad_hat_mapping[] = { + {0, -1}, {1, -1}, {1, 0}, {1, 1}, {0, 1}, {-1, 1}, {-1, 0}, {-1, -1}, + {0, 0} +};I believe the preferred way is to have a comma after each array/enum/etc. element unless it is a terminating entry.quoted
+ +static struct input_dev *ps_allocate_input_dev(struct hid_device *hdev, const char *name_suffix) +{ + struct input_dev *input_dev; + + input_dev = devm_input_allocate_device(&hdev->dev); + if (!input_dev) + return ERR_PTR(-ENOMEM); + + input_dev->id.bustype = hdev->bus; + input_dev->id.vendor = hdev->vendor; + input_dev->id.product = hdev->product; + input_dev->id.version = hdev->version; + input_dev->uniq = hdev->uniq; + + if (name_suffix) { + input_dev->name = devm_kasprintf(&hdev->dev, GFP_KERNEL, "%s %s", hdev->name, + name_suffix); + if (!input_dev->name) + return ERR_PTR(-ENOMEM); + } else { + input_dev->name = hdev->name; + } + + input_set_drvdata(input_dev, hdev); + + return input_dev; +} + +static struct input_dev *ps_gamepad_create(struct hid_device *hdev) +{ + struct input_dev *gamepad; + unsigned int i; + int ret; + + gamepad = ps_allocate_input_dev(hdev, NULL); + if (IS_ERR(gamepad)) + return ERR_PTR(-ENOMEM);I know that at the moment ENOMEM is the only possible error, but I believe `return ERR_CAST(gamepad);` would be better. (Or even just `return gamepad;`.)quoted
+ + input_set_abs_params(gamepad, ABS_X, 0, 255, 0, 0); + input_set_abs_params(gamepad, ABS_Y, 0, 255, 0, 0); + input_set_abs_params(gamepad, ABS_Z, 0, 255, 0, 0); + input_set_abs_params(gamepad, ABS_RX, 0, 255, 0, 0); + input_set_abs_params(gamepad, ABS_RY, 0, 255, 0, 0); + input_set_abs_params(gamepad, ABS_RZ, 0, 255, 0, 0); + + input_set_abs_params(gamepad, ABS_HAT0X, -1, 1, 0, 0); + input_set_abs_params(gamepad, ABS_HAT0Y, -1, 1, 0, 0); + + for (i = 0; i < ARRAY_SIZE(ps_gamepad_buttons); i++) + input_set_capability(gamepad, EV_KEY, ps_gamepad_buttons[i]); + + ret = input_register_device(gamepad); + if (ret) + return ERR_PTR(ret); + + return gamepad; +} + +static int dualsense_parse_report(struct ps_device *ps_dev, struct hid_report *report, + u8 *data, int size) +{ + struct hid_device *hdev = ps_dev->hdev; + struct dualsense *ds = container_of(ps_dev, struct dualsense, base); + struct dualsense_input_report *ds_report; + uint8_t value; +I think `size` should be checked somewhere around here.quoted
+ /* DualSense in USB uses the full HID report for reportID 1, but + * Bluetooth uses a minimal HID report for reportID 1 and reports + * the full report using reportID 49. + */ + if (report->id == DS_INPUT_REPORT_USB && hdev->bus == BUS_USB) { + ds_report = (struct dualsense_input_report *)&data[1]; + } else { + hid_err(hdev, "Unhandled reportID=%d\n", report->id); + return -1; + } + + input_report_abs(ds->gamepad, ABS_X, ds_report->x); + input_report_abs(ds->gamepad, ABS_Y, ds_report->y); + input_report_abs(ds->gamepad, ABS_RX, ds_report->rx); + input_report_abs(ds->gamepad, ABS_RY, ds_report->ry); + input_report_abs(ds->gamepad, ABS_Z, ds_report->z); + input_report_abs(ds->gamepad, ABS_RZ, ds_report->rz); + + value = ds_report->buttons[0] & DS_BUTTONS0_HAT_SWITCH; + if (value > 7) + value = 8; /* center */This seems a bit flimsy to me, it relies on a different part of the code being in a certain way that is not enforced by anything
What do you mean with not enforced? I'm not saying I'm a big fan of
the code, but HATs seem to work like this. The DualShock4/DualSense
describe it in their HID descriptors with a logical minimum value of 0
and a max value of 7.
The code is very similar to hid-input.c:
static const struct {
__s32 x;
__s32 y;
} hid_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, {
0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
int hat_dir = usage->hat_dir;
if (!hat_dir)
hat_dir = (value - usage->hat_min) * 8 / (usage->hat_max -
usage->hat_min + 1) + 1;
if (hat_dir < 0 || hat_dir > 8) hat_dir = 0;
input_event(input, usage->type, usage->code , hid_hat_to_axis[hat_dir].x);
input_event(input, usage->type, usage->code + 1, hid_hat_to_axis[hat_dir].y);
Main difference seems to be that this code places {0, 0} at the start
and adds a "+1" to avoid having to set the value to "8" when out of
range.
I'd probably do somethinglike this:
enum {
HAT_DIR_W = 0,
HAT_DIR_NW,
...
HAT_DIR_SW,
HAT_DIR_NONE,
};
static const struct {int x; int y; } ps_gamepad_hat_mapping[] = {
[HAT_DIR_W] = {0, -1},
...
[HAT_DIR_NONE] = {0, 0},
};
and then
if (value >= ARRAY_SIZE(ps_gamepad_hat_mapping))
value = HAT_DIR_NONE;
Please consider it. By the way, are values 9..15 actually sent by the controller?See above. They are not sent. The Hat Switch in the report descriptor is reported with a logical minimum of 0 and a max of 8.
quoted
+ input_report_abs(ds->gamepad, ABS_HAT0X, ps_gamepad_hat_mapping[value].x); + input_report_abs(ds->gamepad, ABS_HAT0Y, ps_gamepad_hat_mapping[value].y); + + input_report_key(ds->gamepad, BTN_WEST, ds_report->buttons[0] & DS_BUTTONS0_SQUARE); + input_report_key(ds->gamepad, BTN_SOUTH, ds_report->buttons[0] & DS_BUTTONS0_CROSS); + input_report_key(ds->gamepad, BTN_EAST, ds_report->buttons[0] & DS_BUTTONS0_CIRCLE); + input_report_key(ds->gamepad, BTN_NORTH, ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE); + input_report_key(ds->gamepad, BTN_TL, ds_report->buttons[1] & DS_BUTTONS1_L1); + input_report_key(ds->gamepad, BTN_TR, ds_report->buttons[1] & DS_BUTTONS1_R1); + input_report_key(ds->gamepad, BTN_TL2, ds_report->buttons[1] & DS_BUTTONS1_L2); + input_report_key(ds->gamepad, BTN_TR2, ds_report->buttons[1] & DS_BUTTONS1_R2); + input_report_key(ds->gamepad, BTN_SELECT, ds_report->buttons[1] & DS_BUTTONS1_CREATE); + input_report_key(ds->gamepad, BTN_START, ds_report->buttons[1] & DS_BUTTONS1_OPTIONS); + input_report_key(ds->gamepad, BTN_THUMBL, ds_report->buttons[1] & DS_BUTTONS1_L3); + input_report_key(ds->gamepad, BTN_THUMBR, ds_report->buttons[1] & DS_BUTTONS1_R3); + input_report_key(ds->gamepad, BTN_MODE, ds_report->buttons[2] & DS_BUTTONS2_PS_HOME); + input_sync(ds->gamepad); + + return 0; +} + +static struct ps_device *dualsense_create(struct hid_device *hdev) +{ + struct dualsense *ds; + int ret; + + ds = devm_kzalloc(&hdev->dev, sizeof(*ds), GFP_KERNEL); + if (!ds) + return ERR_PTR(-ENOMEM); + + /* Patch version to allow userspace to distinguish between + * hid-generic vs hid-playstation axis and button mapping. + */ + hdev->version |= HID_PLAYSTATION_VERSION_PATCH; + + ds->base.hdev = hdev; + ds->base.parse_report = dualsense_parse_report; + hid_set_drvdata(hdev, ds); + + ds->gamepad = ps_gamepad_create(hdev); + if (IS_ERR(ds->gamepad)) { + ret = PTR_ERR(ds->gamepad); + goto err; + } + + return &ds->base; + +err: + return ERR_PTR(ret); +} [...] +static int ps_probe(struct hid_device *hdev, const struct hid_device_id *id) +{ + struct ps_device *dev; + int ret; + + ret = hid_parse(hdev); + if (ret) { + hid_err(hdev, "parse failed\n"); + return ret; + } + + ret = hid_hw_start(hdev, HID_CONNECT_HIDRAW); + if (ret) { + hid_err(hdev, "hw start failed\n"); + return ret; + } + + ret = hid_hw_open(hdev); + if (ret) { + hid_err(hdev, "hw open failed\n"); + goto err_stop; + } + + if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER) {I'm still not fully seeing the purpose of this `if`. The probe should not be called for devices not in the id_table, so this seems to me to be a long way of writing `if (true)`. Or am I missing something?
It is not used. It more there for the future, when we will add DualShock 4 and perhaps some other devices here.
quoted
+ dev = dualsense_create(hdev); + if (IS_ERR(dev)) { + hid_err(hdev, "Failed to create dualsense.\n");I think it'd be preferable if all log messages would either be lowercase or uppercase, not a mix of both. Same for punctuation. This applies to all patches.quoted
+ ret = PTR_ERR(dev); + goto err_close; + } + } + + return ret; + +err_close: + hid_hw_close(hdev); +err_stop: + hid_hw_stop(hdev); + return ret; +} [...]Regards, Barnabás Pőcze
Regards, Roderick Colenbrander