Thread (42 messages) flat view 42 messages, 6 authors, 2021-01-11

Re: [PATCH v2 12/13] HID: playstation: DualSense set LEDs to default player id.

From: Barnabás Pőcze <hidden>
Date: 2021-01-07 22:26:08

Hi


2021. január 2., szombat 23:31 keltezéssel, Roderick Colenbrander írta:
From: Roderick Colenbrander <roderick.colenbrander@sony.com>

Add a ID allocator to assign player ids to ps_device instances.
Utilize the player id to set a default color on the DualSense its
player LED strip.

Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>

[...]
+static void ps_device_release_player_id(struct ps_device *dev)
+{
+	ida_free(&ps_player_id_allocator, dev->player_id);
+
+	dev->player_id = -1;
A minor thing, but I believe U32_MAX would be better here. I'd avoid
(especially) negative magic numbers for an unsigned value. You could even
  #define PS_PLAYER_ID_INVALID U32_MAX
or something similar.

quoted hunk ↗ jump to hunk
+}
+
 static struct input_dev *ps_allocate_input_dev(struct hid_device *hdev, const char *name_suffix)
 {
 	struct input_dev *input_dev;
@@ -1102,6 +1125,28 @@  static int dualsense_reset_leds(struct dualsense *ds)
 	return 0;
 }

+static void dualsense_set_player_leds(struct dualsense *ds)
+{
+	/* The DualSense controller has a row of 5 LEDs used for player ids.
+	 * Behavior on the PlayStation 5 console is to center the player id
+	 * across the LEDs, so e.g. player 1 would be "--x--" with x being 'on'.
+	 * Follow a similar mapping here.
+	 */
+	int player_ids[5] = {
+		BIT(2),
+		BIT(3) | BIT(1),
+		BIT(4) | BIT(2) | BIT(0),
+		BIT(4) | BIT(3) | BIT(1) | BIT(0),
+		BIT(4) | BIT(3) | BIT(2) | BIT(1) | BIT(0)
+	};
+
+	uint8_t player_id = ds->base.player_id % 5;
I'd write `ds->base.player_id % ARRAY_SIZE(player_ids)` here.

+
+	ds->update_player_leds = true;
+	ds->player_leds_state = player_ids[player_id];
+	schedule_work(&ds->output_worker);
+}
[...]

Regards,
Barnabás Pőcze
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