Re: [PATCH v2 01/13] HID: playstation: initial DualSense USB support.
From: Barnabás Pőcze <hidden>
Date: 2021-01-07 17:15:48
Hi I have just a couple minor comments. 2021. január 2., szombat 23:30 keltezéssel, Roderick Colenbrander írta:
From: Roderick Colenbrander roderick.colenbrander@sony.com
Implement support for PlayStation DualSense gamepad in USB mode.
Support features include buttons and sticks, which adhere to the
Linux gamepad spec.
Signed-off-by: Roderick Colenbrander roderick.colenbrander@sony.com
[...]
+/* Common gamepad buttons across DualShock 3 / 4 and DualSense.
+ * Note: for device with a touchpad, touchpad button is not included
+ * as it will be part of the touchpad device.
+ */
+static const int ps_gamepad_buttons[] = {
+ BTN_WEST, /* Square */
+ BTN_NORTH, /* Triangle */
+ BTN_EAST, /* Circle */
+ BTN_SOUTH, /* Cross */
+ BTN_TL, /* L1 */
+ BTN_TR, /* R1 */
+ BTN_TL2, /* L2 */
+ BTN_TR2, /* R2 */
+ BTN_SELECT, /* Create (PS5) / Share (PS4) */
+ BTN_START, /* Option */
+ BTN_THUMBL, /* L3 */
+ BTN_THUMBR, /* R3 */
+ BTN_MODE, /* PS Home */
+};
+
+static const struct {int x; int y; } ps_gamepad_hat_mapping[] = {
+ {0, -1}, {1, -1}, {1, 0}, {1, 1}, {0, 1}, {-1, 1}, {-1, 0}, {-1, -1},
+ {0, 0}
+};I believe the preferred way is to have a comma after each array/enum/etc. element unless it is a terminating entry.
+
+static struct input_dev *ps_allocate_input_dev(struct hid_device *hdev, const char *name_suffix)
+{
+ struct input_dev *input_dev;
+
+ input_dev = devm_input_allocate_device(&hdev->dev);
+ if (!input_dev)
+ return ERR_PTR(-ENOMEM);
+
+ input_dev->id.bustype = hdev->bus;
+ input_dev->id.vendor = hdev->vendor;
+ input_dev->id.product = hdev->product;
+ input_dev->id.version = hdev->version;
+ input_dev->uniq = hdev->uniq;
+
+ if (name_suffix) {
+ input_dev->name = devm_kasprintf(&hdev->dev, GFP_KERNEL, "%s %s", hdev->name,
+ name_suffix);
+ if (!input_dev->name)
+ return ERR_PTR(-ENOMEM);
+ } else {
+ input_dev->name = hdev->name;
+ }
+
+ input_set_drvdata(input_dev, hdev);
+
+ return input_dev;
+}
+
+static struct input_dev *ps_gamepad_create(struct hid_device *hdev)
+{
+ struct input_dev *gamepad;
+ unsigned int i;
+ int ret;
+
+ gamepad = ps_allocate_input_dev(hdev, NULL);
+ if (IS_ERR(gamepad))
+ return ERR_PTR(-ENOMEM);I know that at the moment ENOMEM is the only possible error, but I believe `return ERR_CAST(gamepad);` would be better. (Or even just `return gamepad;`.)
+
+ input_set_abs_params(gamepad, ABS_X, 0, 255, 0, 0);
+ input_set_abs_params(gamepad, ABS_Y, 0, 255, 0, 0);
+ input_set_abs_params(gamepad, ABS_Z, 0, 255, 0, 0);
+ input_set_abs_params(gamepad, ABS_RX, 0, 255, 0, 0);
+ input_set_abs_params(gamepad, ABS_RY, 0, 255, 0, 0);
+ input_set_abs_params(gamepad, ABS_RZ, 0, 255, 0, 0);
+
+ input_set_abs_params(gamepad, ABS_HAT0X, -1, 1, 0, 0);
+ input_set_abs_params(gamepad, ABS_HAT0Y, -1, 1, 0, 0);
+
+ for (i = 0; i < ARRAY_SIZE(ps_gamepad_buttons); i++)
+ input_set_capability(gamepad, EV_KEY, ps_gamepad_buttons[i]);
+
+ ret = input_register_device(gamepad);
+ if (ret)
+ return ERR_PTR(ret);
+
+ return gamepad;
+}
+
+static int dualsense_parse_report(struct ps_device *ps_dev, struct hid_report *report,
+ u8 *data, int size)
+{
+ struct hid_device *hdev = ps_dev->hdev;
+ struct dualsense *ds = container_of(ps_dev, struct dualsense, base);
+ struct dualsense_input_report *ds_report;
+ uint8_t value;
+I think `size` should be checked somewhere around here.
+ /* DualSense in USB uses the full HID report for reportID 1, but
+ * Bluetooth uses a minimal HID report for reportID 1 and reports
+ * the full report using reportID 49.
+ */
+ if (report->id == DS_INPUT_REPORT_USB && hdev->bus == BUS_USB) {
+ ds_report = (struct dualsense_input_report *)&data[1];
+ } else {
+ hid_err(hdev, "Unhandled reportID=%d\n", report->id);
+ return -1;
+ }
+
+ input_report_abs(ds->gamepad, ABS_X, ds_report->x);
+ input_report_abs(ds->gamepad, ABS_Y, ds_report->y);
+ input_report_abs(ds->gamepad, ABS_RX, ds_report->rx);
+ input_report_abs(ds->gamepad, ABS_RY, ds_report->ry);
+ input_report_abs(ds->gamepad, ABS_Z, ds_report->z);
+ input_report_abs(ds->gamepad, ABS_RZ, ds_report->rz);
+
+ value = ds_report->buttons[0] & DS_BUTTONS0_HAT_SWITCH;
+ if (value > 7)
+ value = 8; /* center */
This seems a bit flimsy to me, it relies on a different part of the code
being in a certain way that is not enforced by anything. I'd probably do something
like this:
enum {
HAT_DIR_W = 0,
HAT_DIR_NW,
...
HAT_DIR_SW,
HAT_DIR_NONE,
};
static const struct {int x; int y; } ps_gamepad_hat_mapping[] = {
[HAT_DIR_W] = {0, -1},
...
[HAT_DIR_NONE] = {0, 0},
};
and then
if (value >= ARRAY_SIZE(ps_gamepad_hat_mapping))
value = HAT_DIR_NONE;
Please consider it. By the way, are values 9..15 actually sent by the controller?
+ input_report_abs(ds->gamepad, ABS_HAT0X, ps_gamepad_hat_mapping[value].x);
+ input_report_abs(ds->gamepad, ABS_HAT0Y, ps_gamepad_hat_mapping[value].y);
+
+ input_report_key(ds->gamepad, BTN_WEST, ds_report->buttons[0] & DS_BUTTONS0_SQUARE);
+ input_report_key(ds->gamepad, BTN_SOUTH, ds_report->buttons[0] & DS_BUTTONS0_CROSS);
+ input_report_key(ds->gamepad, BTN_EAST, ds_report->buttons[0] & DS_BUTTONS0_CIRCLE);
+ input_report_key(ds->gamepad, BTN_NORTH, ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE);
+ input_report_key(ds->gamepad, BTN_TL, ds_report->buttons[1] & DS_BUTTONS1_L1);
+ input_report_key(ds->gamepad, BTN_TR, ds_report->buttons[1] & DS_BUTTONS1_R1);
+ input_report_key(ds->gamepad, BTN_TL2, ds_report->buttons[1] & DS_BUTTONS1_L2);
+ input_report_key(ds->gamepad, BTN_TR2, ds_report->buttons[1] & DS_BUTTONS1_R2);
+ input_report_key(ds->gamepad, BTN_SELECT, ds_report->buttons[1] & DS_BUTTONS1_CREATE);
+ input_report_key(ds->gamepad, BTN_START, ds_report->buttons[1] & DS_BUTTONS1_OPTIONS);
+ input_report_key(ds->gamepad, BTN_THUMBL, ds_report->buttons[1] & DS_BUTTONS1_L3);
+ input_report_key(ds->gamepad, BTN_THUMBR, ds_report->buttons[1] & DS_BUTTONS1_R3);
+ input_report_key(ds->gamepad, BTN_MODE, ds_report->buttons[2] & DS_BUTTONS2_PS_HOME);
+ input_sync(ds->gamepad);
+
+ return 0;
+}
+
+static struct ps_device *dualsense_create(struct hid_device *hdev)
+{
+ struct dualsense *ds;
+ int ret;
+
+ ds = devm_kzalloc(&hdev->dev, sizeof(*ds), GFP_KERNEL);
+ if (!ds)
+ return ERR_PTR(-ENOMEM);
+
+ /* Patch version to allow userspace to distinguish between
+ * hid-generic vs hid-playstation axis and button mapping.
+ */
+ hdev->version |= HID_PLAYSTATION_VERSION_PATCH;
+
+ ds->base.hdev = hdev;
+ ds->base.parse_report = dualsense_parse_report;
+ hid_set_drvdata(hdev, ds);
+
+ ds->gamepad = ps_gamepad_create(hdev);
+ if (IS_ERR(ds->gamepad)) {
+ ret = PTR_ERR(ds->gamepad);
+ goto err;
+ }
+
+ return &ds->base;
+
+err:
+ return ERR_PTR(ret);
+}
[...]
+static int ps_probe(struct hid_device *hdev, const struct hid_device_id *id)
+{
+ struct ps_device *dev;
+ int ret;
+
+ ret = hid_parse(hdev);
+ if (ret) {
+ hid_err(hdev, "parse failed\n");
+ return ret;
+ }
+
+ ret = hid_hw_start(hdev, HID_CONNECT_HIDRAW);
+ if (ret) {
+ hid_err(hdev, "hw start failed\n");
+ return ret;
+ }
+
+ ret = hid_hw_open(hdev);
+ if (ret) {
+ hid_err(hdev, "hw open failed\n");
+ goto err_stop;
+ }
+
+ if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER) {I'm still not fully seeing the purpose of this `if`. The probe should not be called for devices not in the id_table, so this seems to me to be a long way of writing `if (true)`. Or am I missing something?
+ dev = dualsense_create(hdev);
+ if (IS_ERR(dev)) {
+ hid_err(hdev, "Failed to create dualsense.\n");I think it'd be preferable if all log messages would either be lowercase or uppercase, not a mix of both. Same for punctuation. This applies to all patches.
+ ret = PTR_ERR(dev); + goto err_close; + } + } + + return ret; + +err_close: + hid_hw_close(hdev); +err_stop: + hid_hw_stop(hdev); + return ret; +} [...]
Regards, Barnabás Pőcze