Thread (42 messages) flat view 42 messages, 6 authors, 2021-01-11

Re: [PATCH v2 11/13] HID: playstation: add DualSense player LEDs support.

From: Barnabás Pőcze <hidden>
Date: 2021-01-07 22:18:18

Hi


2021. január 2., szombat 23:31 keltezéssel, Roderick Colenbrander írta:
quoted hunk ↗ jump to hunk
From: Roderick Colenbrander <roderick.colenbrander@sony.com>

The DualSense features 5 player LEDs below its touchpad, which are
meant as player id indications. This patch exposes the player LEDs
as individual LEDs.

Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c
index ebf8a6550308..183f011f081b 100644
--- a/drivers/hid/hid-playstation.c
+++ b/drivers/hid/hid-playstation.c
[...]
+static enum led_brightness dualsense_player_led_get_brightness(struct led_classdev *led)
+{
+	struct hid_device *hdev = to_hid_device(led->dev->parent);
+	struct dualsense *ds = hid_get_drvdata(hdev);
+
+	return !!(ds->player_leds_state & BIT(led - ds->player_leds));
+}
+
+static void dualsense_player_led_set_brightness(struct led_classdev *led, enum led_brightness value)
+{
+	struct hid_device *hdev = to_hid_device(led->dev->parent);
+	struct dualsense *ds = hid_get_drvdata(hdev);
+	unsigned long flags;
+	unsigned int led_index;
+
+	spin_lock_irqsave(&ds->base.lock, flags);
+
+	led_index = led - ds->player_leds;
+	if (value == LED_OFF)
+		ds->player_leds_state &= ~(1 << led_index);
+	else
+		ds->player_leds_state |= (1 << led_index);
A minor thing: I think `BIT(led_index)` should be used here.

quoted hunk ↗ jump to hunk
+
+	ds->update_player_leds = true;
+	spin_unlock_irqrestore(&ds->base.lock, flags);
+
+	schedule_work(&ds->output_worker);
+}
+
 static void dualsense_init_output_report(struct dualsense *ds, struct dualsense_output_report *rp,
 		void *buf)
 {
@@ -820,6 +855,13 @@  static void dualsense_output_worker(struct work_struct *work)
 		ds->update_lightbar = false;
 	}

+	if (ds->update_player_leds) {
+		common->valid_flag1 |= DS_OUTPUT_VALID_FLAG1_PLAYER_INDICATOR_CONTROL_ENABLE;
+		common->player_leds = ds->player_leds_state;
+
+		ds->update_player_leds = false;
+	}
+
 	if (ds->update_mic_mute) {
 		if (ds->mic_muted) {
 			common->valid_flag1 |= DS_OUTPUT_VALID_FLAG1_MIC_MUTE_LED_CONTROL_ENABLE;
@@ -1065,12 +1107,20 @@  static struct ps_device *dualsense_create(struct hid_device *hdev)
 	struct dualsense *ds;
 	struct ps_device *ps_dev;
 	uint8_t max_output_report_size;
-	int ret;
+	int i, ret;

 	struct ps_led_info mute_led_info = {
 		"micmute", dualsense_mute_led_get_brightness, dualsense_mute_led_set_brightness
 	};

+	struct ps_led_info player_leds_info[] = {
+		{ "led1", dualsense_player_led_get_brightness, dualsense_player_led_set_brightness },
+		{ "led2", dualsense_player_led_get_brightness, dualsense_player_led_set_brightness },
+		{ "led3", dualsense_player_led_get_brightness, dualsense_player_led_set_brightness },
+		{ "led4", dualsense_player_led_get_brightness, dualsense_player_led_set_brightness },
+		{ "led5", dualsense_player_led_get_brightness, dualsense_player_led_set_brightness }
+	};
I think it would make sense to make `player_leds_info` and even `mute_led_info`
`const` and `static`.

quoted hunk ↗ jump to hunk
+
 	ds = devm_kzalloc(&hdev->dev, sizeof(*ds), GFP_KERNEL);
 	if (!ds)
 		return ERR_PTR(-ENOMEM);
@@ -1149,6 +1199,14 @@  static struct ps_device *dualsense_create(struct hid_device *hdev)
 	if (ret < 0)
 		goto err;

+	for (i = 0; i < ARRAY_SIZE(player_leds_info); i++) {
+		struct ps_led_info *led_info = &player_leds_info[i];
+
+		ret = ps_led_register(ps_dev, &ds->player_leds[i], led_info);
+		if (ret < 0)
+			goto err;
+	}
+
 	return &ds->base;

 err:

Regards,
Barnabás Pőcze
Keyboard shortcuts
hback out one level
jnext message in thread
kprevious message in thread
ldrill in
Escclose help / fold thread tree
?toggle this help