Re: [PATCH 09/13] HID: playstation: add DualSense lightbar support
From: Barnabás Pőcze <hidden>
Date: 2020-12-29 20:22:53
2020. december 29., kedd 20:54 keltezéssel, Roderick Colenbrander írta:
On Tue, Dec 29, 2020 at 10:59 AM Barnabás Pőcze [off-list ref] wrote:quoted
2020. december 28., hétfő 22:26 keltezéssel, Roderick Colenbrander írta:quoted
[...]quoted
quoted
+/* Create a DualSense/DualShock4 RGB lightbar represented by a multicolor LED. */ +static struct led_classdev_mc *ps_lightbar_create(struct ps_device *ps_dev, + int (*brightness_set)(struct led_classdev *, enum led_brightness)) +{ + struct hid_device *hdev = ps_dev->hdev; + struct led_classdev_mc *lightbar_mc_dev; + struct mc_subled *mc_led_info; + struct led_classdev *led_cdev; + int ret; + + lightbar_mc_dev = devm_kzalloc(&hdev->dev, sizeof(*lightbar_mc_dev), GFP_KERNEL); + if (!lightbar_mc_dev) + return ERR_PTR(-ENOMEM); + + mc_led_info = devm_kzalloc(&hdev->dev, 3*sizeof(*mc_led_info), GFP_KERNEL); + if (!mc_led_info) + return ERR_PTR(-ENOMEM); +Is there any reason why these are dynamically allocated?No particular reason. I should probably at least not dynamically allocate 'mc_dev' and pass it in similar to regular LED registration (previously I had my regular LEDs dynamically allocated). The mc_led_info I will probably keep dynamic. It feels a bit nasty to have the caller be aware of these internal details. [...]Could you please elaborate what you mean by "It feels a bit nasty to have the caller be aware of these internal details."? I don't think I fully understand what you're referring to.Maybe I misunderstood your original comment. The question was why both 'lightbar_mc_dev' and 'mc_led_info' were dynamically allocated. I interpreted it as getting rid of some of the dynamic allocation as some wasn't needed, but not sure what you had in mind. The code now looks like: struct dualsense { ... /* RGB lightbar */ struct led_classdev_mc lightbar; (not a pointer anymore) } static int ps_lightbar_register(struct ps_device *ps_dev, struct led_classdev_mc *lightbar_mc_dev, int (*brightness_set)(struct led_classdev *, enum led_brightness)) { struct hid_device *hdev = ps_dev->hdev; struct mc_subled *mc_led_info; struct led_classdev *led_cdev; int ret; mc_led_info = devm_kzalloc(&hdev->dev, 3*sizeof(*mc_led_info), GFP_KERNEL); if (!mc_led_info) return -ENOMEM; mc_led_info[0].color_index = LED_COLOR_ID_RED; ... In here I kept 'mc_led_info' as dynamically allocated. I didn't think it made sense to have the caller know about it. What was your original idea? [...]
Thanks, I thought you meant something different, but this clears it up. By the way, my original idea is really the simplest: have a `struct mc_subled[3]` in the dualsense struct in addition to the multicolor LED, thus no dynamic allocation (apart from allocating the dualsense struct) is necessary.