Re: [PATCH 09/13] HID: playstation: add DualSense lightbar support
From: Barnabás Pőcze <hidden>
Date: 2020-12-29 19:00:41
2020. december 28., hétfő 22:26 keltezéssel, Roderick Colenbrander írta:
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+/* Create a DualSense/DualShock4 RGB lightbar represented by a multicolor LED. */ +static struct led_classdev_mc *ps_lightbar_create(struct ps_device *ps_dev, + int (*brightness_set)(struct led_classdev *, enum led_brightness)) +{ + struct hid_device *hdev = ps_dev->hdev; + struct led_classdev_mc *lightbar_mc_dev; + struct mc_subled *mc_led_info; + struct led_classdev *led_cdev; + int ret; + + lightbar_mc_dev = devm_kzalloc(&hdev->dev, sizeof(*lightbar_mc_dev), GFP_KERNEL); + if (!lightbar_mc_dev) + return ERR_PTR(-ENOMEM); + + mc_led_info = devm_kzalloc(&hdev->dev, 3*sizeof(*mc_led_info), GFP_KERNEL); + if (!mc_led_info) + return ERR_PTR(-ENOMEM); +Is there any reason why these are dynamically allocated?No particular reason. I should probably at least not dynamically allocate 'mc_dev' and pass it in similar to regular LED registration (previously I had my regular LEDs dynamically allocated). The mc_led_info I will probably keep dynamic. It feels a bit nasty to have the caller be aware of these internal details. [...]
Could you please elaborate what you mean by "It feels a bit nasty to have the caller be aware of these internal details."? I don't think I fully understand what you're referring to.