Thread (84 messages) 84 messages, 6 authors, 2019-03-19

Re: [PATCH v7 01/15] sched/core: uclamp: Add CPU's clamp buckets refcounting

From: Suren Baghdasaryan <surenb@google.com>
Date: 2019-03-13 21:01:52
Also in: linux-pm, lkml

On Wed, Mar 13, 2019 at 8:15 AM Patrick Bellasi [off-list ref] wrote:
On 12-Mar 13:52, Dietmar Eggemann wrote:
quoted
On 2/8/19 11:05 AM, Patrick Bellasi wrote:

[...]
quoted
+config UCLAMP_BUCKETS_COUNT
+   int "Number of supported utilization clamp buckets"
+   range 5 20
+   default 5
+   depends on UCLAMP_TASK
+   help
+     Defines the number of clamp buckets to use. The range of each bucket
+     will be SCHED_CAPACITY_SCALE/UCLAMP_BUCKETS_COUNT. The higher the
+     number of clamp buckets the finer their granularity and the higher
+     the precision of clamping aggregation and tracking at run-time.
+
+     For example, with the default configuration we will have 5 clamp
+     buckets tracking 20% utilization each. A 25% boosted tasks will be
+     refcounted in the [20..39]% bucket and will set the bucket clamp
+     effective value to 25%.
+     If a second 30% boosted task should be co-scheduled on the same CPU,
+     that task will be refcounted in the same bucket of the first task and
+     it will boost the bucket clamp effective value to 30%.
+     The clamp effective value of a bucket is reset to its nominal value
+     (20% in the example above) when there are anymore tasks refcounted in
this sounds weird.
Why ?
Should probably be "when there are no more tasks refcounted"
quoted
[...]
quoted
+static inline unsigned int uclamp_bucket_value(unsigned int clamp_value)
+{
+   return UCLAMP_BUCKET_DELTA * uclamp_bucket_id(clamp_value);
+}
Soemthing like uclamp_bucket_nominal_value() should be clearer.
Maybe... can update it in v8
uclamp_bucket_base_value is a little shorter, just to consider :)
quoted
quoted
+static inline void uclamp_rq_update(struct rq *rq, unsigned int clamp_id)
+{
+   struct uclamp_bucket *bucket = rq->uclamp[clamp_id].bucket;
+   unsigned int max_value = uclamp_none(clamp_id);
+   unsigned int bucket_id;
unsigned int bucket_id = UCLAMP_BUCKETS;
quoted
+
+   /*
+    * Both min and max clamps are MAX aggregated, thus the topmost
+    * bucket with some tasks defines the rq's clamp value.
+    */
+   bucket_id = UCLAMP_BUCKETS;
to get rid of this line?
I put it on a different line as a justfication for the loop variable
initialization described in the comment above.
quoted
quoted
+   do {
+           --bucket_id;
+           if (!rq->uclamp[clamp_id].bucket[bucket_id].tasks)
if (!bucket[bucket_id].tasks)
Right... that's some leftover from the last refactoring!

[...]
quoted
quoted
+ * within each bucket the exact "requested" clamp value whenever all tasks
+ * RUNNABLE in that bucket require the same clamp.
+ */
+static inline void uclamp_rq_inc_id(struct task_struct *p, struct rq *rq,
+                               unsigned int clamp_id)
+{
+   unsigned int bucket_id = p->uclamp[clamp_id].bucket_id;
+   unsigned int rq_clamp, bkt_clamp, tsk_clamp;
Wouldn't it be easier to have a pointer to the task's and rq's uclamp
structure as well to the bucket?

-       unsigned int bucket_id = p->uclamp[clamp_id].bucket_id;
+       struct uclamp_se *uc_se = &p->uclamp[clamp_id];
+       struct uclamp_rq *uc_rq = &rq->uclamp[clamp_id];
+       struct uclamp_bucket *bucket = &uc_rq->bucket[uc_se->bucket_id];
I think I went back/forth a couple of times in using pointer or the
extended version, which both have pros and cons.

I personally prefer the pointers as you suggest but I've got the
impression in the past that since everybody cleared "basic C trainings"
it's not so difficult to read the code above too.
quoted
The code in uclamp_rq_inc_id() and uclamp_rq_dec_id() for example becomes
much more readable.
Agree... let's try to switch once again in v8 and see ;)
quoted
[...]
quoted
  struct sched_class {
    const struct sched_class *next;
+#ifdef CONFIG_UCLAMP_TASK
+   int uclamp_enabled;
+#endif
+
    void (*enqueue_task) (struct rq *rq, struct task_struct *p, int flags);
    void (*dequeue_task) (struct rq *rq, struct task_struct *p, int flags);
-   void (*yield_task)   (struct rq *rq);
-   bool (*yield_to_task)(struct rq *rq, struct task_struct *p, bool preempt);
    void (*check_preempt_curr)(struct rq *rq, struct task_struct *p, int flags);
@@ -1685,7 +1734,6 @@ struct sched_class {
    void (*set_curr_task)(struct rq *rq);
    void (*task_tick)(struct rq *rq, struct task_struct *p, int queued);
    void (*task_fork)(struct task_struct *p);
-   void (*task_dead)(struct task_struct *p);
    /*
     * The switched_from() call is allowed to drop rq->lock, therefore we
@@ -1702,12 +1750,17 @@ struct sched_class {
    void (*update_curr)(struct rq *rq);
+   void (*yield_task)   (struct rq *rq);
+   bool (*yield_to_task)(struct rq *rq, struct task_struct *p, bool preempt);
+
  #define TASK_SET_GROUP            0
  #define TASK_MOVE_GROUP           1
  #ifdef CONFIG_FAIR_GROUP_SCHED
    void (*task_change_group)(struct task_struct *p, int type);
  #endif
+
+   void (*task_dead)(struct task_struct *p);
Why do you move yield_task, yield_to_task and task_dead here?
Since I'm adding a new field at the beginning of the struct, which is
used at enqueue/dequeue time, this is to ensure that all the
callbacks used in these paths are grouped together and don't fall
across a cache line... but yes, that's supposed to be a
micro-optimization which I can skip in this patch.

--
#include <best/regards.h>

Patrick Bellasi
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