Re: [PATCH] net/udp: do not touch skb->peeked unless really needed
From: Eric Dumazet <hidden>
Date: 2016-12-06 14:34:44
On Tue, 2016-12-06 at 10:53 +0100, Paolo Abeni wrote:
Hi Eric,
I don't understand why we can avoid setting skb->peek if len > 0. I think that will change the kernel behavior if: - peek with offset is set - 3 skbs with len > 0 are enqueued - the u/s peek (with offset) the second one - the u/s disable peeking with offset and peeks 2 more skbs. With the current code in the last step the u/s is going to peek the 1# and the 3# skbs, after this patch will peek the 1# and the 2#. Am I missing something ? Probably the new behavior is more correct, but still is a change. I gave this a run in my test bed on top of your udp-related patches I see additional ~3 improvement in the udp flood scenario, and a bit more in the un-contended scenario. Thank you,
MSG_PEEK always grab the first skb in queue, regardless of its skb->peeked status. Unless an offset (given in bytes) is given. Then we skip X bytes in the queue, again regardless of skb->peeked bit. skb->peeked is _needed_ to avoid peeking the same 0-byte skb over and over, since user land could not skip it, as the offset to skip skbs is computed by sum ( lengthes). An infinite loop of recvmsg() would happen, stuck on the same skb. For regular non 0-bytes payload, we can skip over them without even looking at skb->peeked. Initially, skb->peeked was only a (bad) way to make sure UDP would increment its stats only for non peeked messages. We can implement that using at MSG_PEEK flag.