Re: [patch 5/7] ps3: Disk Storage Driver
From: Arnd Bergmann <arnd@arndb.de>
Date: 2007-05-25 16:26:51
Also in:
lkml
On Friday 25 May 2007, Geert.Uytterhoeven@sonycom.com wrote:
+static void ps3disk_scatter_gather(struct ps3_storage_device *dev,
+ struct request *req, int gather)
+{
+ unsigned int sectors = 0, offset = 0;
+ struct bio *bio;
+ sector_t sector;
+ struct bio_vec *bvec;
+ unsigned int i = 0, j;
+ size_t size;
+ void *buf;
+
+ rq_for_each_bio(bio, req) {
+ sector = bio->bi_sector;
+ dev_dbg(&dev->sbd.core,
+ "%s:%u: bio %u: %u segs %u sectors from %lu\n",
+ __func__, __LINE__, i, bio_segments(bio),
+ bio_sectors(bio), sector);
+ bio_for_each_segment(bvec, bio, j) {
+ size = bio_cur_sectors(bio)*KERNEL_SECTOR_SIZE;
+ buf = __bio_kmap_atomic(bio, j, KM_USER0);
+ if (gather)
+ memcpy(dev->bounce_buf+offset, buf, size);
+ else
+ memcpy(buf, dev->bounce_buf+offset, size);
+ offset += size;
+ __bio_kunmap_atomic(bio, KM_USER0);
+ }
+ sectors += bio_sectors(bio);
+ i++;
+ }
+}So the hypervison uses guest-real addresses here? I would have expected it to use the kernel page tables, which lets you use vmap() to do scatter-gather.
+static int ps3disk_thread(void *data)
+{
+ struct ps3_storage_device *dev = data;
+ struct ps3disk_private *priv = ps3disk_priv(dev);
+ request_queue_t *q = priv->queue;
+ struct request *req;
+
+ dev_dbg(&dev->sbd.core, "%s thread init\n", __func__);
+
+ current->flags |= PF_NOFREEZE;
+
+ while (!kthread_should_stop()) {
+ spin_lock_irq(&priv->lock);
+ set_current_state(TASK_INTERRUPTIBLE);
+ req = elv_next_request(q);
+ if (!req) {
+ spin_unlock_irq(&priv->lock);
+ schedule();
+ continue;
+ }
+ if (!blk_fs_request(req)) {
+ blk_dump_rq_flags(req, DEVICE_NAME " bad request");
+ end_request(req, 0);
+ spin_unlock_irq(&priv->lock);
+ continue;
+ }
+ spin_unlock_irq(&priv->lock);
+ ps3disk_handle_request_sg(dev, req);
+ }
+
+ dev_dbg(&dev->sbd.core, "%s thread exit\n", __func__);
+ return 0;
+}I don't really understand what the kthread is needed for. You probably thought about multiple options and ended up with this, but having a comment in front of it might be helpful. Arnd <><