On Mon, 24 Feb 2025 14:27:03 -0500
Yury Norov [off-list ref] wrote:
....
+#define parity(val) \
+({ \
+ u64 __v = (val); \
+ int __ret; \
+ switch (BITS_PER_TYPE(val)) { \
+ case 64: \
+ __v ^= __v >> 32; \
+ fallthrough; \
+ case 32: \
+ __v ^= __v >> 16; \
+ fallthrough; \
+ case 16: \
+ __v ^= __v >> 8; \
+ fallthrough; \
+ case 8: \
+ __v ^= __v >> 4; \
+ __ret = (0x6996 >> (__v & 0xf)) & 1; \
+ break; \
+ default: \
+ BUILD_BUG(); \
+ } \
+ __ret; \
+})
+
You really don't want to do that!
gcc makes a right hash of it for x86 (32bit).
See https://www.godbolt.org/z/jG8dv3cvs
You do better using a __v32 after the 64bit xor.
Even the 64bit version is probably sub-optimal (both gcc and clang).
The whole lot ends up being a bit single register dependency chain.
You want to do:
mov %eax, %edx
shrl $n, %eax
xor %edx, %eax
so that the 'mov' and 'shrl' can happen in the same clock
(without relying on the register-register move being optimised out).
I dropped in the arm64 for an example of where the magic shift of 6996
just adds an extra instruction.
David