Re: [PATCH v3] bcm5974: Set BUTTONPAD property
From: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Date: 2012-01-17 19:29:13
On Tue, Jan 17, 2012 at 07:25:42PM +0100, Chase Douglas wrote:
On 01/17/2012 07:06 PM, Dmitry Torokhov wrote:quoted
On Thu, Jan 12, 2012 at 11:19:40AM +0100, Chase Douglas wrote:quoted
On 01/12/2012 01:22 AM, Henrik Rydberg wrote:quoted
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Here's what I believe the meanings should be: Touchpad: pointer, !direct Touchscreen: !pointer, direct Drawing tablet: pointer, direct Magic mouse-like devices: !pointer, !directYes, this is what everyone is saying, except !pointer && !direct means "default" or "figure it out some other way".quoted
However, there is a further problem in that we can't easily support multiple tools with different behavior on the same evdev device. What would you say a bamboo touch+pen is, which I believe is used as an indirect device for touch but a direct device for tools. Thus, in the thread I linked from back in September, Henrik and I agreed that direct should only apply when the tool is touch, and pointer should apply for all other tools. This would result in the following:To try to move back to a sane track, try this, where the word "apply" in the previous paragraph has been changed to "care" instead:I am still having trouble understanding what you are saying. If I literally try to insert "care" into the paragraph, I am confused because it's not quite correct grammar. I'm really trying to understand though. Also, maybe a better term than "don't care" is "not applicable"? It would help me most if you could explicitly provide your own definition of the properties.quoted
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Touchpad: !pointer, !directpointer && !direct, since pointer is "dont care".Here you say !direct if "don't care".quoted
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Touchscreen: !pointer, directYes, !pointer && direct.quoted
Drawing tablet (no touch): pointer, !directpointer && direct, but the tool is not touch, so direct is "dont care".Here you say direct if "don't care". Why the difference?quoted
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Pen+touch tablet: pointer, directYes, pointer && directquoted
Magic mouse-like devices: !pointer, !directBoth pointer and direct are "dont care", and the device needs to be detected some other way. If there ever will be a special driver for magic-mouse-like devices, using both relative pointer and touch data, it will make sense to add a special property for such devices.Right now we are missing a property for a magic-mouse like device. It's valid to have neither direct nor pointer set from kernels 2.6.38 through 3.2 (at least).quoted
Hopefully the above is showing clearly that what was "documented" in the threads enclosing the protocol patches still holds, and that there is no use to dwell on it further.quoted
The properties weren't documented when they were merged, and they obviously aren't clear. However, if either table above is correct, then we can't assume that !pointer && !direct means "unknown".If all devices fell in the pointer or direct or both categories, we could. If not all devices do, the problem is rather that some property bits are missing (or excluded) from the description.Given my last statement above, we have a problem because previously released kernels are reporting the magic mouse correctly, and yet we still can't distinguish it from another device that merely does not have the property bits set. This is the crux of the issue as I see it. We cannot differentiate between "unknown" and a specific type of device given the interfaces from 2.6.38 through 3.2.quoted
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There is a way to fix this in a backwards compatible way: add a new property bit called something like "PROPERTIES_AVAILABLE". If any bits are set, then it implies that the properties are available (which covers older kernels). If no bits are set, then the properties are unknown. What do you think?It is rather the special properties of the magic mouse that are missing. All types of devices do not _have_ to use properties; most types can be figured out by other means. Saying "prop == 0" is equivalent to "figure out some other way" makes sense, but it is also sensible to say "(prop & some_subclass_of_bits) == 0", since some properties are bound to describe totally different things. This is what we did with "!direct && !pointer".This may work, but we need to document the classes. The next time any properties are added the documentation must be included :).quoted
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The same is applicable to other properties as well. If device is telling you that it is a "buttonpad" you can trust it, but if it does not you need to decide for yourself how to treat it.Yes, and this will always be true. Old devices or systems that become used in new ways cannot always adapt to a "if property not present then dont use that way" policy.quoted
No, in kernels previous to 2.6.38 it's clearly unknown. My problem is that I believe there was no way to determine unknown properties. If unknown properties is equivalent to magic-mouse like devices, then we're going to treat a lot of devices wrong. Or, we have to use heuristics to determine what a device is, like no properties and MT and REL_{X,Y} == magic-mouse like. Properties was supposed to resolve this once and for all, so we didn't need heuristics.Properties were added to be able to distinguish usecases that could not be distinguished at all before. It was never meant to replace everything else.Why shouldn't we use it for that? The code in evdev for determining the type of device is just a big hack. We'll obviously need it for a while since we don't have all drivers with all necessary properties set, but it seems a waste to have the interface and not fully use it.quoted
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Henrik, can you comment on the documentation patches? You wrote the patch, so you hopefully know what's going on :).I wasn't copied in on the conversation, but they seem fairly well commented on already.It's still not clear to me what the definitions are. It seems it won't be clear until either you or Dmitry give your own definitions in an explicit manner (something that could be copied into the formal documentation). Please help me out :).OK, so how about this: INPUT_PROP_DIRECT: This property idicates that device coordinates can be directly mapped to screen coordinates (not taking into account trivial transformations, such as scaling, flipping and rotating). Non-direct input devices require non-trivial transformation, such as absolute to relative transformation for touchpads. Typical direct input devices: touchscreens, drawing tablets; non-direct devices: touchpads, mice. INPUT_PROP_POINTER: This property indicates that the device is not transposed on the screen and thus requires use of an on-screen pointer to trace user's movements. Typical pointer devices: touchpads, tablets, mice; non-pointer device: touchscreen. How does this sound?These definitions sound fine to me. We also need definitions of what it means when a bit is set versus when it is not set. Does an unset bit mean "unknown"? As stated before, I don't like that definition because: * It means we can never get away from device type heuristics in user-space. * There's no negative version of the properties. For example, there's no way to say "this device is indirect" because it looks the same as "unknown".
However treating unset as negative will not allow us introducing new properties without doing mass-updates of all in-kernel (and out of tree) drivers.
Imagine a tablet driver only has INPUT_PROP_DIRECT set. According to the "unknown" definition, it's ok to leave INPUT_PROP_POINTER as unset. But then userspace will end up treating it like a touchscreen instead of a tablet.
That would be a not too smart on part of tablet driver, as these 2 properties were designed to work in tandem.
If you are unwilling to backport property bits to stable kernels, then I don't think we have any other choice than to leave the definition as "unset bits are unknown", but it clearly puts userspace in a bind. Because the evdev event codes are clear (BTN_TOUCH means touchscreen, BTN_TOOL_FINGER means touchpad) and these property bits are not, I doubt userspace will ever rely on the direct and pointer property bits.
Right, since we can not commit that we'll never add more properties and you have to support both newer and older kernels there will always be a certain level of heuristic involved. Thanks. -- Dmitry