Re: FB model basic issues (WAS: radeon, apertures & memory mapping)
flat view
From: Ville Syrjälä <syrjala@sci.fi>
Date: 2005-03-15 13:27:46
On Tue, Mar 15, 2005 at 12:30:56PM +0100, Roland Scheidegger wrote:
Ville Syrjälä wrote: > I think that making the assumption that all memory is preserved when thequoted
memory layout (virtual resolution and depth) doesn't change is perfectly valid too. That would allow X to do it's Ctrl-Alt-+ and - things without repainting the whole screen.I'm not sure I agree here, as it's not always true. For instance, the radeon has some restrictions whether it can use tiling or not with a certain mode (interlace/double scan) thus you need to redraw everything anyway
I didn't know about that. My first thought would be to disallow such modes but knowing that X lacks a proper fullscreen API that might not be a realistic option.
(which is exactly why I implemented a driver workaround to repaint everything when that happens - in fact the workaround also gets rid of the offscreen contents, which is not necessary, but was much easier to implement, since I couldn't find an easy way to "invalidate the framebuffer"). What's the big deal with repainting everything? It's not like you would do 100 mode changes per second so it would be performance-critical...
I don't really have a big deal with invalidating the visible part of the memory. -- Ville Syrjälä syrjala@sci.fi http://www.sci.fi/~syrjala/