Re: Re: FB model basic issues (WAS: radeon, apertures & memory mapping)
flat view
From: Geert Uytterhoeven <geert@linux-m68k.org>
Date: 2005-03-15 08:51:40
On Tue, 15 Mar 2005, Ville [iso-8859-1] Syrj�l� wrote:
I think that making the assumption that all memory is preserved when the memory layout (virtual resolution and depth) doesn't change is perfectly valid too. That would allow X to do it's Ctrl-Alt-+ and - things without repainting the whole screen.
Indeed. The `geometry' part of the screen isn't changed, only the `timings' part (cfr. the split of fb_var_screeninfo parameters I did in fbutils (which BTW wasn't ever finished).
If radeonfb will allocate the buffer for the second head from the top of the memory users would basically have to guess it's location. matroxfb simply cuts the memory in two pieces and allocates the buffers from the start of each piece. I don't really like that approach. Adding a simple byte_offset field to fb_var_screeninfo would solve the problem quite nicely but I don't know if such API changes are acceptable at this stage.
You wouldn't have to guess its location, look at fix.smem_start.
I once did a similar thing for an embedded prototype: take a fixed amount of
memory for both frame buffers (this was a UMA system), fb0 starts from the top,
fb1 starts from the bottom. You can enlarge each frame buffer, until you read
the memory of the other. Each fix.smem_{start,len} corresponds exactly to the
memory allocated to each frame buffer.
Of course, if you also want off-screen memory (i.e. memory beyond
xres_virtual*yres_virtual*bpp/8), things get more complicated, since currently
there's no way for the application to ask for a minimum amount of off-screen
memory. Perhaps a new field in fb_var_screeninfo (and zero means `I don't
care', for backwards compatibility).
Gr{oetje,eeting}s,
Geert
--
Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@linux-m68k.org
In personal conversations with technical people, I call myself a hacker. But
when I'm talking to journalists I just say "programmer" or something like that.
-- Linus Torvalds