Thread (269 messages) 269 messages, 18 authors, 2014-11-11

[linux-sunxi] Re: [PATCH 4/4] simplefb: add clock handling code

From: jonsmirl at gmail.com <hidden>
Date: 2014-10-02 12:56:10
Also in: linux-fbdev

On Thu, Oct 2, 2014 at 8:39 AM, Hans de Goede [off-list ref] wrote:
Hi,

On 10/02/2014 02:22 PM, jonsmirl at gmail.com wrote:
quoted
On Thu, Oct 2, 2014 at 2:42 AM, Hans de Goede [off-list ref] wrote:
quoted
Hi,

On 10/01/2014 08:12 PM, Stephen Warren wrote:
quoted
On 10/01/2014 11:54 AM, jonsmirl at gmail.com wrote:
quoted
On Wed, Oct 1, 2014 at 1:26 PM, Hans de Goede [off-list ref] wrote:
...
quoted
quoted
We've been over all this again and again and again.

AAAARRRRRGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!

All solutions provided sofar are both tons more complicated, then the
simple solution of simply having the simplefb dt node declare which
clocks it needs. And to make things worse all of them sofar have
unresolved issues (due to their complexity mostly).

With the clocks in the simplefb node, then all a real driver has to do,
is claim those same clocks before unregistering the simplefb driver,
and everything will just work.

Yet we've been discussing this for months, all because of some
vague worries from Thierry, and *only* from Thierry that this will
make simplefb less generic / not abstract enough, while a simple
generic clocks property is about as generic as things come.
Note: I haven't been following this thread, and really don't have the time to get involved, but I did want to point out one thing:

As I think I mentioned very early on in this thread, one of the big concerns when simplefb was merged was that it would slowly grow and become a monster. As such, a condition of merging it was that it would not grow features like resource management at all. That means no clock/regulator/... support. It's intended as a simple stop-gap between early platform bringup and whenever a real driver exists for the HW. If you need resource management, write a HW-specific driver. The list archives presumably have a record of the discussion, but I don't know the links off the top of my head. If nobody
other than Thierry is objecting, presumably the people who originally objected simply haven't noticed this patch/thread. I suppose it's possible they changed their mind.

BTW, there's no reason that the simplefb code couldn't be refactored out into a support library that's used by both the simplefb we currently have and any new HW-specific driver. It's just that the simplefb binding and driver shouldn't grow.
The whole reason why we want to use simplefb is not just to get things
running until HW specific driver is in place, but also to have early console
output (to help debugging boot problems on devices without a serial console),
in a world where most video drivers are build as loadable modules, so we
won't have video output until quite late into the boot process.
You need both.

1) temporary early boot console -- this is nothing but an address in
RAM and the x/y layout. The character set from framebuffer is built
into the kernel.  The parallel to this is early-printk and how it uses
the UARTs without interrupts. This console vaporizes late in the boot
process -- the same thing happens with the early printk UART driver.
EARLYPRINTK on the command line enables this.

2) a device specific driver -- this sits on initrd and it loaded as
soon as possible. The same thing happens with the real UART driver for
the console. CONSOLE= on the command line causes the transition. There
is an API in the kernel to do this transition, I believe it is called
set_console() but it's been a while.
Eventually we need both, yes. But 1) should stay working until 2) loads,
not until some phase of the bootup is completed, but simply until 2) loads.
No, that is where you get into trouble. The device specific driver has
to go onto initrd where it can be loaded as early in the boot process
as possible.

Trying to indefinitely extend the life of the earlyprintk or
earlyframeuffer is what causes problems.  Doing that forces you to
basically turn them into device specific drivers which do things like
claiming device specific resources and gaining device specific
dependency knowledge, things that shouldn't be in earlyframebuffer.


Which means we must reserve necessary resources so that they don't get
disabled until 2 loads.

One example why this is necessary is e.g. to debug things where the problem
is that the right module is not included in the initrd.

Regards,

Hans


-- 
Jon Smirl
jonsmirl at gmail.com
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