Re: [PATCH GSoC v2 4/6] fetch-object-info: parse type from server response
From: Pablo Sabater <hidden>
Date: 2026-08-02 12:33:52
On Sun Aug 2, 2026 at 4:02 AM CEST, Junio C Hamano wrote:
Jeff King [off-list ref] writes:quoted
And I guess that's what started this conversation. The fundamental difference is asking about one object (and using pointers to tell where to put the answer) versus asking about N.Thanks for framing the trouble I had so cleanly. Yes. The origin of the pointer pattern you mentioned, 9a49059022 (sha1_object_info_extended(): expose a bit more info, 2011-05-12), designed the object_info structure to be passed as a set of extended parameters to sha1_object_info_extended(). Instead of passing 'size_t *size_p' (which can be NULL) as a parameter to signal that (1) if NULL we are not interested in the value, and (2) if not NULL, that is where you are expected to write the answer, and having to keep adding such a pointer parameter every time we need to optionally ask the function for a different aspect of the object, it defined the function to take an object_info structure to allow us to add new members to the struct as the set of queries grows without having to change the function signature. As a set of extended parameters, of course, it was natural for the caller's variables that receive the answers to be pointed to by members in the struct. So the pointers in the struct are justifiable, but strictly as parameters to the function. The troubling thing I saw in the patch (and I suspect it was not a problem introduced in this series, but by earlier changes that added other kinds of fields) is exactly as you identified. The pointers in this struct were meant to point at real variables or structure members that receive values from the function, and were never meant to be the final structure that receives and retains returned values. If we need 5 calls to the function, we either: (1) Have a single object_info, and a set of local variables that are pointed at by the members of the object_info structure, and have a loop that runs 5 times where each iteration calls the function to store the returned values in local variables and consumes them, i.e. struct oid oid[5]; struct object_info oi; for (int i = 0; i < 5; i++) { size_t size; enum object_type type; oi.size_p = &size; oi.type_p = &type; object_info_extended(oid[i], &oi); ... use 'size' and 'type' here ... } if you can consume and forget about the object in each iteration, or (2) Have a single object_info, and 5 sets of local variables. A loop runs 5 times; in the nth iteration of the loop, object_info points at the nth set of local variables and the function is called. After the loop runs, we have 5 sets of local variables populated and we use them, i.e. struct oid oid[5]; struct { size_t size; enum object_type type; } trait[5]; struct object_info oi; for (int i = 0; i < 5; i++) { oi.size_p = &trait[i].size; oi.type_p = &trait[i].type; object_info_extended(oid[i], &oi); } ... now you have 'size' and 'type' for all these 5 objects ... if you have to return all 5 results to your caller. In either case, you do not need more than one object_info structure. Having an array of object_info structures was what looked so weird to me. Thanks.
Thanks, I think I got it.
I have the doubt of whether this change is desired for this series as
prep or if I should keep on and later make a cleanup series as this
doesn't make a change for a user.
What I understood is that fetch_object_info shouldn't use object_info to
store the results, because it doesn't call read_object_info() like other
commands like 'info' do. Then, it should use its own data structure to
hold the results with flags like wants_size and wants_type. Something
like:
struct object_info_results {
enum object_type *types;
size_t *sizes;
unsigned *unrecognized;
size_t nr;
unsigned wants_size:1;
unsigned wants_type:1;
};
All three of the pointers are nr long.
This could be done in two patches, as I was going to do a prep to
prepare the current code (size only) and this patch would add type for
fetch_object_info().
At the start I read this:
It could be something we may want to clean-up much later after all the dust settles from this year's GSoC. I dunno.
So I'm a bit lost about what to do, I'm happy to make that in this series or as a cleanup series later after GSoC which ends in a couple weeks. Whatever is preferred. Thanks, Pablo