Re: [PATCH v2 bpf-next 09/16] libbpf: Support for fd_idx
From: Alexei Starovoitov <hidden>
Date: 2021-04-28 01:32:49
Also in:
bpf
On Tue, Apr 27, 2021 at 09:36:54AM -0700, Andrii Nakryiko wrote:
On Mon, Apr 26, 2021 at 7:53 PM Alexei Starovoitov [off-list ref] wrote:quoted
On Mon, Apr 26, 2021 at 10:14:45AM -0700, Andrii Nakryiko wrote:quoted
On Thu, Apr 22, 2021 at 5:27 PM Alexei Starovoitov [off-list ref] wrote:quoted
From: Alexei Starovoitov <ast@kernel.org> Add support for FD_IDX make libbpf prefer that approach to loading programs. Signed-off-by: Alexei Starovoitov <ast@kernel.org> --- tools/lib/bpf/bpf.c | 1 + tools/lib/bpf/libbpf.c | 70 +++++++++++++++++++++++++++++---- tools/lib/bpf/libbpf_internal.h | 1 + 3 files changed, 65 insertions(+), 7 deletions(-)[...]quoted
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for (i = 0; i < obj->nr_programs; i++) { prog = &obj->programs[i]; if (prog_is_subprog(obj, prog))@@ -7256,10 +7308,14 @@ bpf_object__load_progs(struct bpf_object *obj, int log_level) continue; } prog->log_level |= log_level; + prog->fd_array = fd_array;you are not freeing this memory on success, as far as I can see.hmm. there is free on success below.right, my bad, I somehow understood as if it was only for error casequoted
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And given multiple programs are sharing fd_array, it's a bit problematic for prog to have fd_array. This is per-object properly, so let's add it at bpf_object level and clean it up on bpf_object__close()? And by assigning to obj->fd_array at malloc() site, you won't need to do all the error-handling free()s below.hmm. that sounds worse. why add another 8 byte to bpf_object that won't be used until this last step of bpf_object__load_progs. And only for the duration of this loading. It's cheaper to have this alloc here with two free()s below.So if you care about extra 8 bytes, then it's even more efficient to have just one obj->fd_array rather than N prog->fd_array, no?
I think it's layer breaking when bpf_program__load()->load_program() has to reach out to prog->obj to do its work. The layers are already a mess due to: &prog->obj->maps[prog->obj->rodata_map_idx] I wanted to avoid making it uglier.
And it's also not very clean that prog->fd_array will have a dangling pointer to deallocated memory after bpf_object__load_progs().
prog->reloc_desc is free and zeroed after __relocate. prog->insns are freed and _not_ zereod after __load_progs. so prog->fd_array won't be the first such pointer. I can add zeroing, of course.
But that brings the entire question of why use fd_array at all here? Commit description doesn't explain why libbpf has to use fd_array and why it should be preferred. What are the advantages justifying added complexity and extra memory allocation/clean up? It also reduces test coverage of the "old ways" that offer the same capabilities. I think this should be part of the commit description, if we agree that fd_array has to be used outside of the auto-generated loader program.
I can add a knob to it to use it during loader gen for the loader gen and for the runner of the loader prog. I think it will add more complexity. The bpf CI runs on older kernels, so the test coverage of "old ways" is not reduced regardless. From the kernel pov BPF_PSEUDO_MAP_FD vs BPF_PSEUDO_MAP_IDX there is no advantage. From the libbpf side patch 9 looked trivial enough _not_ do it conditionally, but whatever. I don't mind more 'if'-s.