Thread (52 messages) 52 messages, 4 authors, 2021-04-28

Re: [PATCH v2 bpf-next 09/16] libbpf: Support for fd_idx

From: Andrii Nakryiko <hidden>
Date: 2021-04-27 16:37:10
Also in: bpf

On Mon, Apr 26, 2021 at 7:53 PM Alexei Starovoitov
[off-list ref] wrote:
On Mon, Apr 26, 2021 at 10:14:45AM -0700, Andrii Nakryiko wrote:
quoted
On Thu, Apr 22, 2021 at 5:27 PM Alexei Starovoitov
[off-list ref] wrote:
quoted
From: Alexei Starovoitov <ast@kernel.org>

Add support for FD_IDX make libbpf prefer that approach to loading programs.

Signed-off-by: Alexei Starovoitov <ast@kernel.org>
---
 tools/lib/bpf/bpf.c             |  1 +
 tools/lib/bpf/libbpf.c          | 70 +++++++++++++++++++++++++++++----
 tools/lib/bpf/libbpf_internal.h |  1 +
 3 files changed, 65 insertions(+), 7 deletions(-)
[...]
quoted
quoted
        for (i = 0; i < obj->nr_programs; i++) {
                prog = &obj->programs[i];
                if (prog_is_subprog(obj, prog))
@@ -7256,10 +7308,14 @@ bpf_object__load_progs(struct bpf_object *obj, int log_level)
                        continue;
                }
                prog->log_level |= log_level;
+               prog->fd_array = fd_array;
you are not freeing this memory on success, as far as I can see.
hmm. there is free on success below.
right, my bad, I somehow understood as if it was only for error case
quoted
And
given multiple programs are sharing fd_array, it's a bit problematic
for prog to have fd_array. This is per-object properly, so let's add
it at bpf_object level and clean it up on bpf_object__close()? And by
assigning to obj->fd_array at malloc() site, you won't need to do all
the error-handling free()s below.
hmm. that sounds worse.
why add another 8 byte to bpf_object that won't be used
until this last step of bpf_object__load_progs.
And only for the duration of this loading.
It's cheaper to have this alloc here with two free()s below.
So if you care about extra 8 bytes, then it's even more efficient to
have just one obj->fd_array rather than N prog->fd_array, no? And it's
also not very clean that prog->fd_array will have a dangling pointer
to deallocated memory after bpf_object__load_progs().

But that brings the entire question of why use fd_array at all here?
Commit description doesn't explain why libbpf has to use fd_array and
why it should be preferred. What are the advantages justifying added
complexity and extra memory allocation/clean up? It also reduces test
coverage of the "old ways" that offer the same capabilities. I think
this should be part of the commit description, if we agree that
fd_array has to be used outside of the auto-generated loader program.

quoted
quoted
                err = bpf_program__load(prog, obj->license, obj->kern_version);
-               if (err)
+               if (err) {
+                       free(fd_array);
                        return err;
+               }
        }
+       free(fd_array);
        return 0;
 }
diff --git a/tools/lib/bpf/libbpf_internal.h b/tools/lib/bpf/libbpf_internal.h
index 6017902c687e..9114c7085f2a 100644
--- a/tools/lib/bpf/libbpf_internal.h
+++ b/tools/lib/bpf/libbpf_internal.h
@@ -204,6 +204,7 @@ struct bpf_prog_load_params {
        __u32 log_level;
        char *log_buf;
        size_t log_buf_sz;
+       int *fd_array;
 };

 int libbpf__bpf_prog_load(const struct bpf_prog_load_params *load_attr);
--
2.30.2
--
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