Thread (36 messages) flat view 36 messages, 4 authors, 2021-01-15

Re: [PATCH v3 net-next 08/10] net: mscc: ocelot: register devlink ports

From: Jakub Kicinski <kuba@kernel.org>
Date: 2021-01-11 19:20:07

On Mon, 11 Jan 2021 19:13:44 +0200 Vladimir Oltean wrote:
On Sat, Jan 09, 2021 at 05:44:39PM -0800, Jakub Kicinski wrote:
quoted
On Fri,  8 Jan 2021 19:59:48 +0200 Vladimir Oltean wrote:  
quoted
From: Vladimir Oltean <vladimir.oltean@nxp.com>

Add devlink integration into the mscc_ocelot switchdev driver. Only the
probed interfaces are registered with devlink, because for convenience,
struct devlink_port was included into struct ocelot_port_private, which
is only initialized for the ports that are used.

Since we use devlink_port_type_eth_set to link the devlink port to the
net_device, we can as well remove the .ndo_get_phys_port_name and
.ndo_get_port_parent_id implementations, since devlink takes care of
retrieving the port name and number automatically, once
.ndo_get_devlink_port is implemented.

Note that the felix DSA driver is already integrated with devlink by
default, since that is a thing that the DSA core takes care of. This is
the reason why these devlink stubs were put in ocelot_net.c and not in
the common library.

Signed-off-by: Vladimir Oltean <vladimir.oltean@nxp.com>  
  
quoted
diff --git a/drivers/net/ethernet/mscc/ocelot_net.c b/drivers/net/ethernet/mscc/ocelot_net.c
index 2bd2840d88bd..d0d98c6adea8 100644
--- a/drivers/net/ethernet/mscc/ocelot_net.c
+++ b/drivers/net/ethernet/mscc/ocelot_net.c
@@ -8,6 +8,116 @@
 #include "ocelot.h"
 #include "ocelot_vcap.h"
 
+struct ocelot_devlink_private {
+	struct ocelot *ocelot;
+};  
Why not make struct ocelot part of devlink_priv?  
I am not sure what you mean.
You put a pointer to struct ocelot inside devlink->priv, why not put
the actual struct ocelot there?
quoted
quoted
+static const struct devlink_ops ocelot_devlink_ops = {
+};
+
+static int ocelot_port_devlink_init(struct ocelot *ocelot, int port)
+{
+	struct ocelot_port *ocelot_port = ocelot->ports[port];
+	int id_len = sizeof(ocelot->base_mac);
+	struct devlink *dl = ocelot->devlink;
+	struct devlink_port_attrs attrs = {};
+	struct ocelot_port_private *priv;
+	struct devlink_port *dlp;
+	int err;
+
+	if (!ocelot_port)
+		return 0;
+
+	priv = container_of(ocelot_port, struct ocelot_port_private, port);
+	dlp = &priv->devlink_port;
+
+	memcpy(attrs.switch_id.id, &ocelot->base_mac, id_len);
+	attrs.switch_id.id_len = id_len;
+	attrs.phys.port_number = port;
+
+	if (priv->dev)
+		attrs.flavour = DEVLINK_PORT_FLAVOUR_PHYSICAL;
+	else
+		attrs.flavour = DEVLINK_PORT_FLAVOUR_UNUSED;
+
+	devlink_port_attrs_set(dlp, &attrs);
+
+	err = devlink_port_register(dl, dlp, port);
+	if (err)
+		return err;
+
+	if (priv->dev)
+		devlink_port_type_eth_set(dlp, priv->dev);  
devlink_port_attrs_set() should be called before netdev is registered,
and devlink_port_type_eth_set() after. So this sequence makes me a tad
suspicious.

In particular IIRC devlink's .ndo_get_phys_port_name depends on it,
because udev event needs to carry the right info for interface renaming
to work reliably. No?
If I change the driver's Kconfig from tristate to bool, all is fine,
isn't it?
How does Kconfig change the order of registration of objects to
subsystems _within_ the driver?

Can you unbind and bind the driver back and see if phys_port_name
always gets the correct value? (replay/udevadm test is not sufficient)
Keyboard shortcuts
hback out one level
jnext message in thread
kprevious message in thread
ldrill in
Escclose help / fold thread tree
?toggle this help