Re: [PATCH v3 net-next] net: Implement fast csum_partial for x86_64
From: Tom Herbert <hidden>
Date: 2016-02-04 16:58:28
On Thu, Feb 4, 2016 at 8:51 AM, Alexander Duyck [off-list ref] wrote:
On Thu, Feb 4, 2016 at 3:08 AM, David Laight [off-list ref] wrote:quoted
From: Tom Herbertquoted
Sent: 03 February 2016 19:19...quoted
+ /* Main loop */ +50: adcq 0*8(%rdi),%rax + adcq 1*8(%rdi),%rax + adcq 2*8(%rdi),%rax + adcq 3*8(%rdi),%rax + adcq 4*8(%rdi),%rax + adcq 5*8(%rdi),%rax + adcq 6*8(%rdi),%rax + adcq 7*8(%rdi),%rax + adcq 8*8(%rdi),%rax + adcq 9*8(%rdi),%rax + adcq 10*8(%rdi),%rax + adcq 11*8(%rdi),%rax + adcq 12*8(%rdi),%rax + adcq 13*8(%rdi),%rax + adcq 14*8(%rdi),%rax + adcq 15*8(%rdi),%rax + lea 128(%rdi), %rdi + loop 50bI'd need convincing that unrolling the loop like that gives any significant gain. You have a dependency chain on the carry flag so have delays between the 'adcq' instructions (these may be more significant than the memory reads from l1 cache). I also don't remember (might be wrong) the 'loop' instruction being executed quickly. If 'loop' is fast then you will probably find that: 10: adcq 0(%rdi),%rax lea 8(%rdi),%rdi loop 10b is just as fast since the three instructions could all be executed in parallel. But I suspect that 'dec %cx; jnz 10b' is actually better (and might execute as a single micro-op). IIRC 'adc' and 'dec' will both have dependencies on the flags register so cannot execute together (which is a shame here). It is also possible that breaking the carry-chain dependency by doing 32bit adds (possibly after 64bit reads) can be made to be faster.If nothing else reducing the size of this main loop may be desirable. I know the newer x86 is supposed to have a loop buffer so that it can basically loop on already decoded instructions. Normally it is only something like 64 or 128 bytes in size though. You might find that reducing this loop to that smaller size may improve the performance for larger payloads.
I saw 128 to be better in my testing. For large packets this loop does all the work. I see performance dependent on the amount of loop overhead, i.e. we got it down to two non-adcq instructions but it is still noticeable. Also, this helps a lot on sizes up to 128 bytes since we only need to do single call in the jump table and no trip through the loop. Tom
- Alex