Re: [tbench regression fixes]: digging out smelly deadmen.
From: Mike Galbraith <hidden>
Date: 2008-10-25 07:33:22
Also in:
lkml
From: Mike Galbraith <hidden>
Date: 2008-10-25 07:33:22
Also in:
lkml
On Sat, 2008-10-25 at 00:19 -0700, David Miller wrote:
From: Mike Galbraith <redacted> Date: Sat, 25 Oct 2008 07:58:53 +0200quoted
I spent long day manweeks trying to bisect and whatnot. It's immune to my feeble efforts, and my git-foo.I understand, this is what happened to me when I tried to look into the gradual tbench regressions since 2.6.22
That's exactly what I've been trying to look into, but combined with netperf. The thing is an incredibly twisted maze of _this_ affects _that_... sometimes involving magic and/or mythical creatures. Very very annoying. -Mike