Re: [PATCH/RFC] ps3/block: Add ps3vram-ng driver for accessing video RAM as block device
From: Jens Axboe <hidden>
Date: 2009-03-06 19:04:05
Also in:
lkml
On Fri, Mar 06 2009, Geert Uytterhoeven wrote:
On Fri, 6 Mar 2009, Jens Axboe wrote:quoted
On Fri, Mar 06 2009, Geert Uytterhoeven wrote:quoted
On Fri, 6 Mar 2009, Jens Axboe wrote:quoted
On Thu, Mar 05 2009, Geert Uytterhoeven wrote:quoted
But then I noticed ps3vram_make_request() may be called concurrently, so I had to add a mutex to avoid data corruption. This slows the driver down, and in the end, the version with a thread turns out to be ca. 1% faster. The version without a thread is about 50 lines less code, though.That is correct, ->make_request_fn may get reentered. I'm not surprised that performance dropped if you just shoved everything under a mutex. You could be a little more smart and queue concurrent bio's for processing when the current one is complete though, there are several approaches there that be a lot faster than going all the way through the IO stack and scheduler just to avoid concurrency.Yes, using a spinlock and queueing requests on a list if the driver is busy can be done after 2.6.29...Certainly. Even just replacing your current mutex with a spinlock during the memcpy() would surely be a lot faster. Or even just grabbing the mutex before calling into the write for the duration of the bio. The way you do it is certain context switch death :-)It's not just the memcpy(). ps3vram_{up,down}load() call msleep(), so I cannot use a spinlock.
Ah right, I hadn't looked close enough. But putting the mutex_lock() outside of the bio_for_each_segment() is going to be much faster than getting/releasing it for each segment. -- Jens Axboe