Re: [PATCH/RFC] ps3/block: Add ps3vram-ng driver for accessing video RAM as block device
From: Geert Uytterhoeven <hidden>
Date: 2009-03-05 10:51:14
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Hi Jens, On Thu, 5 Mar 2009, Jens Axboe wrote:
On Wed, Mar 04 2009, Geert Uytterhoeven wrote:quoted
Below is the rewrite of the PS3 Video RAM Storage Driver as a plain block device, as requested by Arnd Bergmann. The MTD-based PS3 Video RAM Storage Driver was integrated into the mainline kernel in 2.6.29-rc1. Ideally, we think it would be best if the existing MTD-based ps3vram driver would be replaced by the new block-based ps3vram driver before 2.6.29 is released. This would relieve the burden of supporting two different swap space schemes on PS3 (swap on /dev/mtdblock0 vs. /dev/ps3vram) from the distro maintainer's shoulders, as in that case there would never have been a stable kernel version containing the MTD-based ps3vram driver. What do you think? If this is accepted, I'll submit a patch to remove the MTD ps3vram and add the new driver as ps3vram (instead of ps3vram-ng). Thanks for your (review and other) comments!I'd rewrite this as a ->make_request_fn handler instead. Then you can get rid of the kernel thread. IOW, change queue = blk_init_queue(ps3vram_request, &priv->lock); to queue = blk_alloc_queue(GFP_KERNEL); blk_queue_make_request(queue, ps3vram_make_request);
Thanks, I didn't know that part...
Add error handling of course, and call blk_queue_max_*() to set your limits for this device.
I took out the blk_queue_max_*() calls (compared to ps3disk.c), as none of the limits apply, and the defaults are fine. Is that OK, or is it better to make it explicit?
Then add a ps3vram_make_request() ala:
static void ps3vram_do_request(struct request_queue *q, struct bio *bio)
{
struct ps3_system_bus_device *dev = q->queuedata;
struct ps3vram_priv *priv = dev->core.driver_data;
int write, res, err = -EIO;
struct bio_vec *bv;
sector_t sector;
loff_t offset;
size_t len, retlen;
int i;
write = bio_data_dir(bio) == WRITE;
sector = bio->bi_sector;
bio_for_each_segment(bv, bio, i) {
char *ptr = page_address(bv->bv_page) + bv->bv_offset;
len = bv->bv_len;
offset = sector << 9;
if (write)
res = ps3vram_write(dev, offset, len, &retlen, ptr);
else
res = ps3vram_read(dev, offset, len, &retlen, ptr);
if (res) {
dev_err(&dev->core, "%s failed\n", op);
goto out;
}
if (retlen != len) {
dev_err(&dev->core, "Short %s\n", op);
goto out;
}
sector += (len >> 9);
}
dev_dbg(&dev->core, "%s completed\n", op);
err = 0;
out:
bio_endio(bio, err);
}
I just typed it here, so if it doesn't compile you get to keep the
pieces :-)OK, I'll give it a try... BTW, does this mean the `simple' way, which I used based on LDD3, is deprecated?
Since ps3 is very RAM limited, I didn't bother with any highmem mapping for the bio, since I gather that isn't an issue on that platform. You may want to detail that in a comment above the page_addres() thing at the top of the loop, though.
PS3 is ppc64, so no highmem. But I guess I best add the code for that anyway, in case people will copy the driver in the future (I remember receiving a similar comment for ps3disk). Thanks for your comments! With kind regards, Geert Uytterhoeven Software Architect Sony Techsoft Centre Europe The Corporate Village · Da Vincilaan 7-D1 · B-1935 Zaventem · Belgium Phone: +32 (0)2 700 8453 Fax: +32 (0)2 700 8622 E-mail: Geert.Uytterhoeven@sonycom.com Internet: http://www.sony-europe.com/ A division of Sony Europe (Belgium) N.V. VAT BE 0413.825.160 · RPR Brussels Fortis · BIC GEBABEBB · IBAN BE41293037680010