Re: [PATCH 8/9] ps3: cleanup ps3fb before clearing HPTE
flat view
From: Christoph Hellwig <hch@lst.de>
Date: 2007-03-27 17:35:39
On Sat, Mar 24, 2007 at 04:46:41PM -0700, Geoff Levand wrote:
Sorry for such a late reply, but I'm now doing the kexec code and see why it was put here (by the original author). It is so you will have debugging output until the very last possible moment during a kexec shutdown. The real problem is really that this routine (and the corresponding ppc_md variable) are inappropriately named. In the general case all that is left to do is to call ppc_md.hpte_clear_all, but for ps3 we also want to do the framebuffer shutdown here, so something like this should be better: -static void ps3_hpte_clear(void) +static void ps3_kexec_final(void) - ppc_md.hpte_clear_all = ps3_hpte_clear; + ppc_md.hpte_clear_all = ps3_kexec_final;
as a start method calls sould always be be driver/arch_methodname, so ps3_hpte_clear_all here, not ps3_hpte_clear but not ps3_kexec_final either unless the method name changes. I think you got this code rejected by someone who knows a lot more about kexec than me, but in a case where something this odd would be allowed it should at least have a big comment explaining what's going on here. (In this case it would be basically the content of your email)