Re: [PATCH v4 7/7] kernel.h: drop trace_printk.h
From: Steven Rostedt <rostedt@goodmis.org>
Date: 2026-01-05 20:04:46
Also in:
dri-devel, intel-gfx, linux-modules, lkml
From: Steven Rostedt <rostedt@goodmis.org>
Date: 2026-01-05 20:04:46
Also in:
dri-devel, intel-gfx, linux-modules, lkml
On Mon, 5 Jan 2026 14:33:35 -0500 Joel Fernandes [off-list ref] wrote:
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I'm thinking that my proposed config option is the best solution now. For those that do not care about debugging the kernel, you enable the "HIDE_TRACE_PRINTK" config so that your builds will be "quicker". But for everyone else, it will not slow down their workflow when they need to debug code.100% agree. We do have people running custom configs for faster builds, so this hide thing could be enabled there assuming those don't care about debug. In other words, "If it aint broke, don't fix it".But if I understand correctly, it would save 2% build time. That means 12 secondes on a 10 minutes build. Is it really worth it ?99% of my kernel builds are usually 90 seconds. I throw a lot of cores at it and with ccache. I care more about trace_printk not being available than saving 2%. But YMMV. I am sure there are people who care a lot about build time, but for me it has not (yet) been a problem.
I can see Linus enabling this. I don't think he uses trace_printk() to debug the kernel, so improving his build times may be useful. -- Steve