Re: [PATCH v6 3/4] HID: playstation: add DualSense player LEDs support.
From: Roderick Colenbrander <hidden>
Date: 2021-02-16 01:12:23
Also in:
linux-input
On Mon, Feb 15, 2021 at 4:33 PM Marek Behun [off-list ref] wrote:
On Mon, 15 Feb 2021 15:00:30 -0800 Roderick Colenbrander [off-list ref] wrote:quoted
What is the desired naming for these player LEDs? There is not an officially designed function based on DT bindings. So far they used "playstation::mac::ledX". When changing the naming scheme towards "hid" and removing MAC, they would be: "hid%d::led1" etcetera.Hi, there is one more thing I forgot to mention in the LED name schema: devicename:color:function-functionEnumerator So LED core can for example compose a names in the format: switch0:green:lan-1 switch0:green:lan-2 switch0:green:lan-3 switch0:green:lan-4 In your case I think the most appropriate name would be something like hid0:color:indicator-1 hid0:color:indicator-2 ...
I am trying to think if indicator is clear enough. Currently devices use a mixture of names, which is obviously bad (wiimote uses p1-p4 at the end, sony uses sony1-4 for DualShock 3, hid-nintendo uses player1-4). I would at least like new drivers to standardize. In particular in Android frameworks we have a need to map these LEDs back to the Java InputDevice. Finding the LEDs has been quite painful so far. If this is what is decided, I guess we should update the Linux gamepad document at some point as well.
Are these LEDs of different colors which are impossible to determine? The string "hid%d::led1" you mention above does not indicate color.
The DualSense LEDs are all white (at least so far?). On controllers from other brands I have seen them be red or green. So could indeed use: "hid%d:white".
Marek
Thanks, Roderick