Re: [PATCH v6 2/4] HID: playstation: add microphone mute support for DualSense.
From: Roderick Colenbrander <hidden>
Date: 2021-02-16 08:36:34
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linux-input
On Mon, Feb 15, 2021 at 10:17 AM Marek Behun [off-list ref] wrote:
On Mon, 15 Feb 2021 10:07:29 -0800 Roderick Colenbrander [off-list ref] wrote:quoted
On Mon, Feb 15, 2021 at 6:40 AM Marek Behun [off-list ref] wrote:quoted
On Sun, 14 Feb 2021 16:45:47 -0800 Roderick Colenbrander [off-list ref] wrote:quoted
From: Roderick Colenbrander <roderick.colenbrander@sony.com> The DualSense controller has a built-in microphone exposed as an audio device over USB (or HID using Bluetooth). A dedicated button on the controller handles mute, but software has to configure the device to mute the audio stream. This patch captures the mute button and schedules an output report to mute/unmute the audio stream as well as toggle the mute LED. Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>Is the microphone supported via Linux? I.e. is there an audio driver for it?Yes and no. The microphone is supported using USB, not yet using Bluetooth (uses a custom protocol). Actually there are various other audio features in the DualSense (headphone jack, speaker, volume controls,..) and they all work using custom protocols. We were planning to defer this work through future patches as the features are very complicated and need a deep analysis on how to realize them. For example audio controls work through HID, but for USB the audio driver is a generic hda audio device I think. Bluetooth is a custom protocol and will be yet a different audio driver somewhere.quoted
If it is, look at the audio-micmute LED trigger.I'm not sure if the expected behavior for the DualSense is similar to the standard audio mute use cases. My understanding of these triggers (please correct me if I'm wrong) is for e.g. an audio driver or user space to send a signal to anything registering for a particular trigger. In this case a global micmute. Is that, right? In our case for PlayStation games, there are often multiple controllers connected and each user has their own microphone in their controller. All can function at the same time (different from a standard PC use case). That's why I'm wondering if this makes sense.I know we are on Linux, but for Sony we want to properly support such use cases.If there aren't audio drivers yet for this, simply have this driver also register a private LED trigger (with name "joystick-audiomute" or something similar), and when registering the LED, set the trigger_type member. Look at trigger_type in include/linux/leds.h, and in LED Documentation.
Sorry for some more questions. I have been trying to understand triggers all night. The concept is just so strange and foreign to me. I understand it is in the end just a string and one use case is in-kernel IPC and you can configure them from user space as well, but I just don't get it. I understand you can use a trigger to in the end program your LED in a automatic manner. I just don't understand how the concepts fit together and how to implement it (maybe I will update the docs later on... they are a bit sparse for if you don't know this area). Regarding registering a private trigger. I see include/linux/leds.h have a comment about trigger_type and how it should be set for private triggers on led_classdev. I haven't been able to find any example usages of this within the kernel. It doesn't seem to be used in the kernel, maybe it is just around for future use? I also seem to need to implement my own activate/deactive callbacks for the trigger. These I would use to program the LED brightness I guess. Though I see various trigger drivers (drivers/leds/triggers), but not all of them have activate/deactivate callbacks. Mostly simple drivers, but not sure why they don't need them. What else is the point of a trigger?
When this trigger is enabled for your LED, have your code switch LED state like it does now. When there is no trigger enabled, the userspace will be able to set brightness of this LED via sysfs.
Right now I manage the button mute state directly from the input handler (dualsense_parse_report) when the button is pressed and then schedule an output report to toggle the LED and program the DualSense to mute its audio (the PlayStation works very similar). I would need to use led_trigger_event then here? If I then understand it right, I need to modify my "brightness_set" handler and check if there is a trigger (based on led_classdev->activated??). If there is none, then userspace can change the LED state. Internally when I change the LED state, I will also program the hardware to mute as well. (they are tied together) I am tempted to wait with the trigger code as I really don't understand it.
Before registering the LED, assign default_trigger member so that this trigger is enabled during registration. This is why we have support for private LED triggers. Marek
Roderick