Hi Pavel,
Any update on this topic?
Thanks,
Roderick
On Mon, Jul 5, 2021 at 9:51 PM Roderick Colenbrander
[off-list ref] wrote:
Hi Pavel,
Any feedback on this patch, which introduces a new player led type,
which is common on game controllers?
Thanks,
Roderick Colenbrander
On Thu, Jun 24, 2021 at 6:26 AM Jiri Kosina [off-list ref] wrote:
quoted
On Tue, 1 Jun 2021, Roderick Colenbrander wrote:
quoted
From: Roderick Colenbrander <roderick.colenbrander@sony.com>
Player LEDs are commonly found on game controllers from Nintendo and Sony
to indicate a player ID across a number of LEDs. For example, "Player 2"
might be indicated as "-x--" on a device with 4 LEDs where "x" means on.
This patch introduces a new LED_FUNCTION_PLAYER to properly indicate
player LEDs from the kernel. Until now there was no good standard, which
resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and
other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYER.
Note: management of Player IDs is left to user space, though a kernel
driver may pick a default value.
Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
---
include/dt-bindings/leds/common.h | 3 +++
1 file changed, 3 insertions(+)
diff --git a/include/dt-bindings/leds/common.h b/include/dt-bindings/leds/common.h
index 52b619d44ba2..94999c250e4d 100644
--- a/include/dt-bindings/leds/common.h
+++ b/include/dt-bindings/leds/common.h
@@ -60,6 +60,9 @@
#define LED_FUNCTION_MICMUTE "micmute"
#define LED_FUNCTION_MUTE "mute"
+/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */
+#define LED_FUNCTION_PLAYER "player"
+
/* Miscelleaus functions. Use functions above if you can. */
#define LED_FUNCTION_ACTIVITY "activity"
#define LED_FUNCTION_ALARM "alarm"
Pavel, can I please get your Ack on this one, so that I can take it with
the rest of the series?
Thanks,
--
Jiri Kosina
SUSE Labs