From: Roderick Colenbrander <roderick.colenbrander@sony.com>
Hi,
Earlier this year Sony published a new driver 'hid-playstation' to support
our new DualSense controller. During the review process, the maintainers
of the LED subsystem expressed that they wanted to be more strict about LED
naming moving forward. There was little time to make the necessary changes
for Linux 5.12 at the time, so LED support was taken out for Linux 5.12.
This patch set adds support for the DualSense lightbar and player LEDs
based on previous patches, but using a new naming scheme.
The DualSense lightbar is exposed using a multi-color LED and is named
after the 'main' input device and uses a name like "inputX:rgb:indicator".
The player LEDs didn't have a suitable "function" type defined by the LED
subsystem. This patch series introduces a new "LED_FUNCTION_PLAYER" type
for these LEDs. This type is then used for 'hid-playstation' and long-term
will be used by 'hid-nintendo' as well. The overall naming takes the form:
"inputX:white:player-1" for the first player LED on a DualSense controller.
Regards,
Roderick Colenbrander
Sony Interactive Entertainment, LLC
Roderick Colenbrander (3):
HID: playstation: expose DualSense lightbar through a multi-color LED.
leds: add new LED_FUNCTION_PLAYER for player LEDs for game
controllers.
HID: playstation: expose DualSense player LEDs through LED class.
drivers/hid/hid-playstation.c | 157 +++++++++++++++++++++++++++++-
include/dt-bindings/leds/common.h | 3 +
2 files changed, 159 insertions(+), 1 deletion(-)
--
2.31.1
From: Roderick Colenbrander <roderick.colenbrander@sony.com>
The DualSense lightbar has so far been supported, but it was not yet
adjustable from user space. This patch exposes it through a multi-color
LED.
Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
---
drivers/hid/hid-playstation.c | 72 +++++++++++++++++++++++++++++++++++
1 file changed, 72 insertions(+)
@@ -38,6 +40,7 @@ struct ps_device {uint8_tbattery_capacity;intbattery_status;+constchar*input_dev_name;/* Name of primary input device. */uint8_tmac_address[6];/* Note: stored in little endian order. */uint32_thw_version;uint32_tfw_version;
@@ -525,6 +531,45 @@ static int ps_get_report(struct hid_device *hdev, uint8_t report_id, uint8_t *bureturn0;}+/* Register a DualSense/DualShock4 RGB lightbar represented by a multicolor LED. */+staticintps_lightbar_register(structps_device*ps_dev,structled_classdev_mc*lightbar_mc_dev,+int(*brightness_set)(structled_classdev*,enumled_brightness))+{+structhid_device*hdev=ps_dev->hdev;+structmc_subled*mc_led_info;+structled_classdev*led_cdev;+intret;++mc_led_info=devm_kmalloc_array(&hdev->dev,3,sizeof(*mc_led_info),+GFP_KERNEL|__GFP_ZERO);+if(!mc_led_info)+return-ENOMEM;++mc_led_info[0].color_index=LED_COLOR_ID_RED;+mc_led_info[1].color_index=LED_COLOR_ID_GREEN;+mc_led_info[2].color_index=LED_COLOR_ID_BLUE;++lightbar_mc_dev->subled_info=mc_led_info;+lightbar_mc_dev->num_colors=3;++led_cdev=&lightbar_mc_dev->led_cdev;+led_cdev->name=devm_kasprintf(&hdev->dev,GFP_KERNEL,"%s:rgb:indicator",+ps_dev->input_dev_name);+if(!led_cdev->name)+return-ENOMEM;+led_cdev->brightness=255;+led_cdev->max_brightness=255;+led_cdev->brightness_set_blocking=brightness_set;++ret=devm_led_classdev_multicolor_register(&hdev->dev,lightbar_mc_dev);+if(ret<0){+hid_err(hdev,"Cannot register multicolor LED device\n");+returnret;+}++return0;+}+staticstructinput_dev*ps_sensors_create(structhid_device*hdev,intaccel_range,intaccel_res,intgyro_range,intgyro_res){
@@ -761,6 +806,22 @@ static int dualsense_get_mac_address(struct dualsense *ds)returnret;}+staticintdualsense_lightbar_set_brightness(structled_classdev*cdev,+enumled_brightnessbrightness)+{+structled_classdev_mc*mc_cdev=lcdev_to_mccdev(cdev);+structdualsense*ds=container_of(mc_cdev,structdualsense,lightbar);+uint8_tred,green,blue;++led_mc_calc_color_components(mc_cdev,brightness);+red=mc_cdev->subled_info[0].brightness;+green=mc_cdev->subled_info[1].brightness;+blue=mc_cdev->subled_info[2].brightness;++dualsense_set_lightbar(ds,red,green,blue);+return0;+}+staticvoiddualsense_init_output_report(structdualsense*ds,structdualsense_output_report*rp,void*buf){
@@ -1106,10 +1167,14 @@ static int dualsense_reset_leds(struct dualsense *ds)staticvoiddualsense_set_lightbar(structdualsense*ds,uint8_tred,uint8_tgreen,uint8_tblue){+unsignedlongflags;++spin_lock_irqsave(&ds->base.lock,flags);ds->update_lightbar=true;ds->lightbar_red=red;ds->lightbar_green=green;ds->lightbar_blue=blue;+spin_unlock_irqrestore(&ds->base.lock,flags);schedule_work(&ds->output_worker);}
@@ -1196,6 +1261,8 @@ static struct ps_device *dualsense_create(struct hid_device *hdev)ret=PTR_ERR(ds->gamepad);gotoerr;}+/* Use gamepad input device name as primary device name for e.g. LEDs */+ps_dev->input_dev_name=dev_name(&ds->gamepad->dev);ds->sensors=ps_sensors_create(hdev,DS_ACC_RANGE,DS_ACC_RES_PER_G,DS_GYRO_RANGE,DS_GYRO_RES_PER_DEG_S);
@@ -1223,6 +1290,11 @@ static struct ps_device *dualsense_create(struct hid_device *hdev)if(ret)gotoerr;+ret=ps_lightbar_register(ps_dev,&ds->lightbar,dualsense_lightbar_set_brightness);+if(ret)+gotoerr;++/* Set default lightbar color. */dualsense_set_lightbar(ds,0,0,128);/* blue */ret=ps_device_set_player_id(ps_dev);
From: Roderick Colenbrander <roderick.colenbrander@sony.com>
Player LEDs are commonly found on game controllers from Nintendo and Sony
to indicate a player ID across a number of LEDs. For example, "Player 2"
might be indicated as "-x--" on a device with 4 LEDs where "x" means on.
This patch introduces a new LED_FUNCTION_PLAYER to properly indicate
player LEDs from the kernel. Until now there was no good standard, which
resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and
other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYER.
Note: management of Player IDs is left to user space, though a kernel
driver may pick a default value.
Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
---
include/dt-bindings/leds/common.h | 3 +++
1 file changed, 3 insertions(+)
@@ -60,6 +60,9 @@#define LED_FUNCTION_MICMUTE "micmute"#define LED_FUNCTION_MUTE "mute"+/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */+#define LED_FUNCTION_PLAYER "player"+/* Miscelleaus functions. Use functions above if you can. */#define LED_FUNCTION_ACTIVITY "activity"#define LED_FUNCTION_ALARM "alarm"
From: Roderick Colenbrander <roderick.colenbrander@sony.com>
The DualSense player LEDs were so far not adjustable from user-space.
This patch exposes each LED individually through the LED class. Each
LED uses the new 'player' function resulting in a name like:
'inputX:white:player-1' for the first LED.
Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
---
drivers/hid/hid-playstation.c | 85 ++++++++++++++++++++++++++++++++++-
1 file changed, 84 insertions(+), 1 deletion(-)
@@ -56,6 +56,13 @@ struct ps_calibration_data {intsens_denom;};+structps_led_info{+constchar*name;+constchar*color;+enumled_brightness(*brightness_get)(structled_classdev*cdev);+void(*brightness_set)(structled_classdev*cdev,enumled_brightness);+};+/* Seed values for DualShock4 / DualSense CRC32 for different report types. */#define PS_INPUT_CRC32_SEED 0xA1#define PS_OUTPUT_CRC32_SEED 0xA2
@@ -531,6 +538,32 @@ static int ps_get_report(struct hid_device *hdev, uint8_t report_id, uint8_t *bureturn0;}+staticintps_led_register(structps_device*ps_dev,structled_classdev*led,+conststructps_led_info*led_info)+{+intret;++led->name=devm_kasprintf(&ps_dev->hdev->dev,GFP_KERNEL,+"%s:%s:%s",ps_dev->input_dev_name,led_info->color,led_info->name);++if(!led->name)+return-ENOMEM;++led->brightness=0;+led->max_brightness=1;+led->flags=LED_CORE_SUSPENDRESUME;+led->brightness_get=led_info->brightness_get;+led->brightness_set=led_info->brightness_set;++ret=devm_led_classdev_register(&ps_dev->hdev->dev,led);+if(ret){+hid_err(ps_dev->hdev,"Failed to register LED %s: %d\n",led_info->name,ret);+returnret;+}++return0;+}+/* Register a DualSense/DualShock4 RGB lightbar represented by a multicolor LED. */staticintps_lightbar_register(structps_device*ps_dev,structled_classdev_mc*lightbar_mc_dev,int(*brightness_set)(structled_classdev*,enumled_brightness))
@@ -822,6 +855,35 @@ static int dualsense_lightbar_set_brightness(struct led_classdev *cdev,return0;}+staticenumled_brightnessdualsense_player_led_get_brightness(structled_classdev*led)+{+structhid_device*hdev=to_hid_device(led->dev->parent);+structdualsense*ds=hid_get_drvdata(hdev);++return!!(ds->player_leds_state&BIT(led-ds->player_leds));+}++staticvoiddualsense_player_led_set_brightness(structled_classdev*led,enumled_brightnessvalue)+{+structhid_device*hdev=to_hid_device(led->dev->parent);+structdualsense*ds=hid_get_drvdata(hdev);+unsignedlongflags;+unsignedintled_index;++spin_lock_irqsave(&ds->base.lock,flags);++led_index=led-ds->player_leds;+if(value==LED_OFF)+ds->player_leds_state&=~BIT(led_index);+else+ds->player_leds_state|=BIT(led_index);++ds->update_player_leds=true;+spin_unlock_irqrestore(&ds->base.lock,flags);++schedule_work(&ds->output_worker);+}+staticvoiddualsense_init_output_report(structdualsense*ds,structdualsense_output_report*rp,void*buf){
@@ -1297,6 +1372,14 @@ static struct ps_device *dualsense_create(struct hid_device *hdev)/* Set default lightbar color. */dualsense_set_lightbar(ds,0,0,128);/* blue */+for(i=0;i<ARRAY_SIZE(player_leds_info);i++){+conststructps_led_info*led_info=&player_leds_info[i];++ret=ps_led_register(ps_dev,&ds->player_leds[i],led_info);+if(ret<0)+gotoerr;+}+ret=ps_device_set_player_id(ps_dev);if(ret){hid_err(hdev,"Failed to assign player id for DualSense: %d\n",ret);
From: Roderick Colenbrander <roderick.colenbrander@sony.com>
Player LEDs are commonly found on game controllers from Nintendo and Sony
to indicate a player ID across a number of LEDs. For example, "Player 2"
might be indicated as "-x--" on a device with 4 LEDs where "x" means on.
This patch introduces a new LED_FUNCTION_PLAYER to properly indicate
player LEDs from the kernel. Until now there was no good standard, which
resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and
other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYER.
Note: management of Player IDs is left to user space, though a kernel
driver may pick a default value.
Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
---
include/dt-bindings/leds/common.h | 3 +++
1 file changed, 3 insertions(+)
@@ -60,6 +60,9 @@#define LED_FUNCTION_MICMUTE "micmute"#define LED_FUNCTION_MUTE "mute"+/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */+#define LED_FUNCTION_PLAYER "player"+/* Miscelleaus functions. Use functions above if you can. */#define LED_FUNCTION_ACTIVITY "activity"#define LED_FUNCTION_ALARM "alarm"
Pavel, can I please get your Ack on this one, so that I can take it with
the rest of the series?
Thanks,
--
Jiri Kosina
SUSE Labs
Hi Pavel,
Any feedback on this patch, which introduces a new player led type,
which is common on game controllers?
Thanks,
Roderick Colenbrander
On Thu, Jun 24, 2021 at 6:26 AM Jiri Kosina [off-list ref] wrote:
On Tue, 1 Jun 2021, Roderick Colenbrander wrote:
quoted
From: Roderick Colenbrander <roderick.colenbrander@sony.com>
Player LEDs are commonly found on game controllers from Nintendo and Sony
to indicate a player ID across a number of LEDs. For example, "Player 2"
might be indicated as "-x--" on a device with 4 LEDs where "x" means on.
This patch introduces a new LED_FUNCTION_PLAYER to properly indicate
player LEDs from the kernel. Until now there was no good standard, which
resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and
other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYER.
Note: management of Player IDs is left to user space, though a kernel
driver may pick a default value.
Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
---
include/dt-bindings/leds/common.h | 3 +++
1 file changed, 3 insertions(+)
@@ -60,6 +60,9 @@#define LED_FUNCTION_MICMUTE "micmute"#define LED_FUNCTION_MUTE "mute"+/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */+#define LED_FUNCTION_PLAYER "player"+/* Miscelleaus functions. Use functions above if you can. */#define LED_FUNCTION_ACTIVITY "activity"#define LED_FUNCTION_ALARM "alarm"
Pavel, can I please get your Ack on this one, so that I can take it with
the rest of the series?
Thanks,
--
Jiri Kosina
SUSE Labs
Hi Pavel,
Any update on this topic?
Thanks,
Roderick
On Mon, Jul 5, 2021 at 9:51 PM Roderick Colenbrander
[off-list ref] wrote:
Hi Pavel,
Any feedback on this patch, which introduces a new player led type,
which is common on game controllers?
Thanks,
Roderick Colenbrander
On Thu, Jun 24, 2021 at 6:26 AM Jiri Kosina [off-list ref] wrote:
quoted
On Tue, 1 Jun 2021, Roderick Colenbrander wrote:
quoted
From: Roderick Colenbrander <roderick.colenbrander@sony.com>
Player LEDs are commonly found on game controllers from Nintendo and Sony
to indicate a player ID across a number of LEDs. For example, "Player 2"
might be indicated as "-x--" on a device with 4 LEDs where "x" means on.
This patch introduces a new LED_FUNCTION_PLAYER to properly indicate
player LEDs from the kernel. Until now there was no good standard, which
resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and
other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYER.
Note: management of Player IDs is left to user space, though a kernel
driver may pick a default value.
Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
---
include/dt-bindings/leds/common.h | 3 +++
1 file changed, 3 insertions(+)
@@ -60,6 +60,9 @@#define LED_FUNCTION_MICMUTE "micmute"#define LED_FUNCTION_MUTE "mute"+/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */+#define LED_FUNCTION_PLAYER "player"+/* Miscelleaus functions. Use functions above if you can. */#define LED_FUNCTION_ACTIVITY "activity"#define LED_FUNCTION_ALARM "alarm"
Pavel, can I please get your Ack on this one, so that I can take it with
the rest of the series?
Thanks,
--
Jiri Kosina
SUSE Labs
From: Pavel Machek <hidden> Date: 2021-08-03 22:11:02
Hi!
quoted
From: Roderick Colenbrander <roderick.colenbrander@sony.com>
Player LEDs are commonly found on game controllers from Nintendo and Sony
to indicate a player ID across a number of LEDs. For example, "Player 2"
might be indicated as "-x--" on a device with 4 LEDs where "x" means on.
This patch introduces a new LED_FUNCTION_PLAYER to properly indicate
player LEDs from the kernel. Until now there was no good standard, which
resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and
other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYER.
Note: management of Player IDs is left to user space, though a kernel
driver may pick a default value.
Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
---
include/dt-bindings/leds/common.h | 3 +++
1 file changed, 3 insertions(+)
@@ -60,6 +60,9 @@#define LED_FUNCTION_MICMUTE "micmute"#define LED_FUNCTION_MUTE "mute"+/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */+#define LED_FUNCTION_PLAYER "player"+/* Miscelleaus functions. Use functions above if you can. */#define LED_FUNCTION_ACTIVITY "activity"#define LED_FUNCTION_ALARM "alarm"
Pavel, can I please get your Ack on this one, so that I can take it with
the rest of the series?
I'm sorry for delays.
But no, player is not suitable function. Function would be "player1"
AFAICT, right?
I'm not sure "function" is suitable here, and we may want to create
documentation like this... where it would be explained which functions
apply to which devices and what they actually mean.
Best regards,
Pavel
-*- org -*-
It is somehow important to provide consistent interface to the
userland. LED devices have one problem there, and that is naming of
directories in /sys/class/leds. It would be nice if userland would
just know right "name" for given LED function, but situation got more
complex.
Anyway, if backwards compatibility is not an issue, new code should
use one of the "good" names from this list, and you should extend the
list where applicable.
Bad names are listed, too; in case you are writing application that
wants to use particular feature, you should probe for good name, first,
but then try the bad ones, too.
* Keyboards
Good: "input*:*:capslock"
Good: "input*:*:scrolllock"
Good: "input*:*:numlock"
Bad: "shift-key-light" (Motorola Droid 4, capslock)
Set of common keyboard LEDs, going back to PC AT or so.
Good: "platform::kbd_backlight"
Bad: "tpacpi::thinklight" (IBM/Lenovo Thinkpads)
Bad: "lp5523:kb{1,2,3,4,5,6}" (Nokia N900)
Frontlight/backlight of main keyboard.
Bad: "button-backlight" (Motorola Droid 4)
Some phones have touch buttons below screen; it is different from main
keyboard. And this is their backlight.
* Sound subsystem
Good: "platform:*:mute"
Good: "platform:*:micmute"
LEDs on notebook body, indicating that sound input / output is muted.
* System notification
Good: "status-led:{red,green,blue}" (Motorola Droid 4)
Bad: "lp5523:{r,g,b}" (Nokia N900)
Phones usually have multi-color status LED.
* Power management
Good: "platform:*:charging" (allwinner sun50i)
* Screen
Good: ":backlight" (Motorola Droid 4)
--
http://www.livejournal.com/~pavelmachek
Hi Pavel,
See some quick comments inline.
On Tue, Aug 3, 2021 at 3:39 PM Pavel Machek [off-list ref] wrote:
Hi!
quoted
quoted
From: Roderick Colenbrander <roderick.colenbrander@sony.com>
Player LEDs are commonly found on game controllers from Nintendo and Sony
to indicate a player ID across a number of LEDs. For example, "Player 2"
might be indicated as "-x--" on a device with 4 LEDs where "x" means on.
This patch introduces a new LED_FUNCTION_PLAYER to properly indicate
player LEDs from the kernel. Until now there was no good standard, which
resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and
other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYER.
Note: management of Player IDs is left to user space, though a kernel
driver may pick a default value.
Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
---
include/dt-bindings/leds/common.h | 3 +++
1 file changed, 3 insertions(+)
@@ -60,6 +60,9 @@#define LED_FUNCTION_MICMUTE "micmute"#define LED_FUNCTION_MUTE "mute"+/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */+#define LED_FUNCTION_PLAYER "player"+/* Miscelleaus functions. Use functions above if you can. */#define LED_FUNCTION_ACTIVITY "activity"#define LED_FUNCTION_ALARM "alarm"
Pavel, can I please get your Ack on this one, so that I can take it with
the rest of the series?
I'm sorry for delays.
But no, player is not suitable function. Function would be "player1"
AFAICT, right?
A given gaming device such as Sony or Nintendo controllers have a
multiple of these LEDs, which are meant to be configured with a player
number. A typical device has like 4 of these LEDs, so a single
controller would have: "player-1", "player-2", "player-3" and
"player-4". It is up to userspace to configure the player number (a
driver may set a default number across a number of LEDs).
If player is not the right term (many people know it), what would it be?
I'm not sure "function" is suitable here, and we may want to create
documentation like this... where it would be explained which functions
apply to which devices and what they actually mean.
Best regards,
Pavel
-*- org -*-
It is somehow important to provide consistent interface to the
userland. LED devices have one problem there, and that is naming of
directories in /sys/class/leds. It would be nice if userland would
just know right "name" for given LED function, but situation got more
complex.
Anyway, if backwards compatibility is not an issue, new code should
use one of the "good" names from this list, and you should extend the
list where applicable.
Bad names are listed, too; in case you are writing application that
wants to use particular feature, you should probe for good name, first,
but then try the bad ones, too.
* Keyboards
Good: "input*:*:capslock"
Good: "input*:*:scrolllock"
Good: "input*:*:numlock"
Bad: "shift-key-light" (Motorola Droid 4, capslock)
Set of common keyboard LEDs, going back to PC AT or so.
Good: "platform::kbd_backlight"
Bad: "tpacpi::thinklight" (IBM/Lenovo Thinkpads)
Bad: "lp5523:kb{1,2,3,4,5,6}" (Nokia N900)
Frontlight/backlight of main keyboard.
Bad: "button-backlight" (Motorola Droid 4)
Some phones have touch buttons below screen; it is different from main
keyboard. And this is their backlight.
* Sound subsystem
Good: "platform:*:mute"
Good: "platform:*:micmute"
LEDs on notebook body, indicating that sound input / output is muted.
* System notification
Good: "status-led:{red,green,blue}" (Motorola Droid 4)
Bad: "lp5523:{r,g,b}" (Nokia N900)
Phones usually have multi-color status LED.
* Power management
Good: "platform:*:charging" (allwinner sun50i)
* Screen
Good: ":backlight" (Motorola Droid 4)
--
http://www.livejournal.com/~pavelmachek
From: Daniel Ogorchock <djogorchock@gmail.com> Date: 2021-08-13 06:00:48
Hi Pavel,
Do you have any recommendations on what would be an appropriate
function string for player indicator LEDs? Would some variant such as:
"status-x"
"player-status-x"
"indicator-x"
"player-indicator-x"
be more suitable? It looks like the string "status" has been used for
other existing LED names.
I think we are pretty happy to use whatever naming scheme fits the
standards of the led subsystem's userspace api for the Nintendo/Sony
HID drivers, and any future game controller drivers featuring player
LEDs could conform to that going forward.
Thanks,
Daniel
On Tue, Aug 3, 2021 at 7:30 PM Roderick Colenbrander
[off-list ref] wrote:
Hi Pavel,
See some quick comments inline.
On Tue, Aug 3, 2021 at 3:39 PM Pavel Machek [off-list ref] wrote:
quoted
Hi!
quoted
quoted
From: Roderick Colenbrander <roderick.colenbrander@sony.com>
Player LEDs are commonly found on game controllers from Nintendo and Sony
to indicate a player ID across a number of LEDs. For example, "Player 2"
might be indicated as "-x--" on a device with 4 LEDs where "x" means on.
This patch introduces a new LED_FUNCTION_PLAYER to properly indicate
player LEDs from the kernel. Until now there was no good standard, which
resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and
other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYER.
Note: management of Player IDs is left to user space, though a kernel
driver may pick a default value.
Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
---
include/dt-bindings/leds/common.h | 3 +++
1 file changed, 3 insertions(+)
@@ -60,6 +60,9 @@#define LED_FUNCTION_MICMUTE "micmute"#define LED_FUNCTION_MUTE "mute"+/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */+#define LED_FUNCTION_PLAYER "player"+/* Miscelleaus functions. Use functions above if you can. */#define LED_FUNCTION_ACTIVITY "activity"#define LED_FUNCTION_ALARM "alarm"
Pavel, can I please get your Ack on this one, so that I can take it with
the rest of the series?
I'm sorry for delays.
But no, player is not suitable function. Function would be "player1"
AFAICT, right?
A given gaming device such as Sony or Nintendo controllers have a
multiple of these LEDs, which are meant to be configured with a player
number. A typical device has like 4 of these LEDs, so a single
controller would have: "player-1", "player-2", "player-3" and
"player-4". It is up to userspace to configure the player number (a
driver may set a default number across a number of LEDs).
If player is not the right term (many people know it), what would it be?
quoted
I'm not sure "function" is suitable here, and we may want to create
documentation like this... where it would be explained which functions
apply to which devices and what they actually mean.
Best regards,
Pavel
-*- org -*-
It is somehow important to provide consistent interface to the
userland. LED devices have one problem there, and that is naming of
directories in /sys/class/leds. It would be nice if userland would
just know right "name" for given LED function, but situation got more
complex.
Anyway, if backwards compatibility is not an issue, new code should
use one of the "good" names from this list, and you should extend the
list where applicable.
Bad names are listed, too; in case you are writing application that
wants to use particular feature, you should probe for good name, first,
but then try the bad ones, too.
* Keyboards
Good: "input*:*:capslock"
Good: "input*:*:scrolllock"
Good: "input*:*:numlock"
Bad: "shift-key-light" (Motorola Droid 4, capslock)
Set of common keyboard LEDs, going back to PC AT or so.
Good: "platform::kbd_backlight"
Bad: "tpacpi::thinklight" (IBM/Lenovo Thinkpads)
Bad: "lp5523:kb{1,2,3,4,5,6}" (Nokia N900)
Frontlight/backlight of main keyboard.
Bad: "button-backlight" (Motorola Droid 4)
Some phones have touch buttons below screen; it is different from main
keyboard. And this is their backlight.
* Sound subsystem
Good: "platform:*:mute"
Good: "platform:*:micmute"
LEDs on notebook body, indicating that sound input / output is muted.
* System notification
Good: "status-led:{red,green,blue}" (Motorola Droid 4)
Bad: "lp5523:{r,g,b}" (Nokia N900)
Phones usually have multi-color status LED.
* Power management
Good: "platform:*:charging" (allwinner sun50i)
* Screen
Good: ":backlight" (Motorola Droid 4)
--
http://www.livejournal.com/~pavelmachek
Hi Pavel,
Do you have any recommendations on what would be an appropriate
function string for player indicator LEDs? Would some variant such as:
"status-x"
"player-status-x"
"indicator-x"
"player-indicator-x"
be more suitable? It looks like the string "status" has been used for
other existing LED names.
I think we are pretty happy to use whatever naming scheme fits the
standards of the led subsystem's userspace api for the Nintendo/Sony
HID drivers, and any future game controller drivers featuring player
LEDs could conform to that going forward.
Pavel, could you please take a look here, so that we can proceed with the
patchset?
Thanks,
--
Jiri Kosina
SUSE Labs
From: Pavel Machek <hidden> Date: 2021-09-01 05:19:43
Hi!
quoted
Do you have any recommendations on what would be an appropriate
function string for player indicator LEDs? Would some variant such as:
"status-x"
"player-status-x"
"indicator-x"
"player-indicator-x"
be more suitable? It looks like the string "status" has been used for
other existing LED names.
I guess "player-x" would be suitable.
quoted
I think we are pretty happy to use whatever naming scheme fits the
standards of the led subsystem's userspace api for the Nintendo/Sony
HID drivers, and any future game controller drivers featuring player
LEDs could conform to that going forward.
Pavel, could you please take a look here, so that we can proceed with the
patchset?
Hi Pavel,
On Tue, Aug 31, 2021 at 10:19 PM Pavel Machek [off-list ref] wrote:
Hi!
quoted
quoted
Do you have any recommendations on what would be an appropriate
function string for player indicator LEDs? Would some variant such as:
"status-x"
"player-status-x"
"indicator-x"
"player-indicator-x"
be more suitable? It looks like the string "status" has been used for
other existing LED names.
I guess "player-x" would be suitable.
quoted
quoted
I think we are pretty happy to use whatever naming scheme fits the
standards of the led subsystem's userspace api for the Nintendo/Sony
HID drivers, and any future game controller drivers featuring player
LEDs could conform to that going forward.
Pavel, could you please take a look here, so that we can proceed with the
patchset?
tags/leds-5.15-rc1
has been merged into torvalds/linux.git:
https://git.kernel.org/torvalds/c/a998a62be9cdb509491731ffe81575aa09943a32
It includes Documentation/leds/well-known-leds.txt file. Could a
section describing proposed naming be added there (both device and
function), with explanations what the LEDs do?
Sure let me write add a few lines for that file and resubmit. I guess
I should rebase based on Linus his tree then.. let me quickly start on
that. (I'm technically on vacation and far from home, but luckily
caught this and happen to have a break)
Thanks,
Roderick