Thread (20 messages) 20 messages, 3 authors, 2017-08-29

Re: [PATCH 4/4] Input: joydev - ignore devices which don't want joydev

From: Bastien Nocera <hadess@hadess.net>
Date: 2017-08-25 08:48:31

On Thu, 2017-08-24 at 16:11 -0700, Roderick Colenbrander wrote:
From: Roderick Colenbrander <roderick.colenbrander@sony.com>

Gamepads like DualShock 3 / 4 as of 4.12 started reporting motion
sensors on a separate evdev node. Joydev is picking these devices
up as well, but they don't make sense for the joydev interface.
Again, they do make sense, but programs using joydev are unlikely to
see updates any time soon. See the comment for patch 1, this needs to
be reworded.
This patch leverages INPUT_PROP_JOYDEV_IGNORE to not create joydev
devices for devices, which don't want them.
"to not create joydev device nodes for devices which don't want it".
quoted hunk ↗ jump to hunk
Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
---
 drivers/input/joydev.c | 4 ++++
 1 file changed, 4 insertions(+)
diff --git a/drivers/input/joydev.c b/drivers/input/joydev.c
index 29d677c..a60cfb3 100644
--- a/drivers/input/joydev.c
+++ b/drivers/input/joydev.c
@@ -819,6 +819,10 @@ static bool joydev_match(struct input_handler
*handler, struct input_dev *dev)
 	if (joydev_dev_is_absolute_mouse(dev))
 		return false;
 
+	/* Avoid devices, which don't want to be reported by joydev.
*/
+	if (test_bit(INPUT_PROP_JOYDEV_IGNORE, dev->propbit))
+		return false;
+
 	return true;
 }
 
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