Thread (59 messages) 59 messages, 7 authors, 2014-05-22

Re: [PATCH v4 01/24] input: Add ff-memless-next module

From: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Date: 2014-05-14 17:58:47
Also in: lkml

On Wed, May 14, 2014 at 11:11:40AM -0400, simon@mungewell.org wrote:
quoted
If we ever come across a really memoryless device it should not be
particularly difficult to add another callback to ff-memless-next which
would emulate conditional effects with constant force.
It should be noted that some (/many?) applications/games already use the
CF with position feedback to emulate behaviour such as springs. The feed
back loop is simply not fast enough to do emulation of friction/inertia.

I don't believe that the FF layer in the kernel should be 'tricked out'
with lots of emulation features.

As a game designer (ok... tinkerer) it's a bit of a pain that devices lie
about what they can really do - ie. gamepads claiming periodic ability
when all they are doing is faking it with rumble.
Would it help if kernel would indicate which effects are native and
which are emulated?

Thanks.

-- 
Dmitry
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