Re: [PATCH v4 01/24] input: Add ff-memless-next module
From: Elias Vanderstuyft <hidden>
Date: 2014-05-14 11:26:45
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On Wed, May 14, 2014 at 10:35 AM, Michal Malý [off-list ref] wrote:
Hi Dmitry, thank you for reviewing this. On Tuesday 13 of May 2014 23:38:06 Dmitry Torokhov wrote:quoted
On Sat, Apr 26, 2014 at 05:02:00PM +0200, Michal Malý wrote:quoted
+ +/** DEFINITION OF TERMS + * + * Combined effect - An effect whose force is a superposition of forces + * generated by all effects that can be added together. + * Only one combined effect can be playing at a time. + * Effects that can be added together to create a combined + * effect are FF_CONSTANT, FF_PERIODIC and FF_RAMP. + * Uncombinable effect - An effect that cannot be combined with another effect. + * All conditional effects - FF_DAMPER, FF_FRICTION, + * FF_INERTIA and FF_SPRING are uncombinable. + * Number of uncombinable effects playing simultaneously + * depends on the capabilities of the hardware. + * Rumble effect - An effect generated by device's rumble motors instead of + * force feedback actuators. + * + * + * HANDLING OF UNCOMBINABLE EFFECTS + * + * Uncombinable effects cannot be combined together into just one effect, at + * least not in a clear and obvious manner. Therefore these effects have to + * be handled individually by ff-memless-next. Handling of these effects is + * left entirely to the hardware-specific driver, ff-memless-next merely + * passes these effects to the hardware-specific driver at appropriate time. + * ff-memless-next provides the UPLOAD command to notify the hardware-specific + * driver that the userspace is about to request playback of an uncombinable + * effect. The hardware-specific driver shall take all steps needed to make + * the device ready to play the effect when it receives the UPLOAD command. + * The actual playback shall commence when START_UNCOMB command is received. + * Opposite to the UPLOAD command is the ERASE command which tells + * the hardware-specific driver that the playback has finished and that + * the effect will not be restarted. STOP_UNCOMB command tells + * the hardware-specific driver that the playback shall stop but the device + * shall still be ready to resume the playback immediately. + * + * In case it is not possible to make the device ready to play an uncombinable + * effect (all hardware effect slots are occupied), the hardware-specific + * driver may return an error when it receives an UPLOAD command. If theThis part concerns me. It seems to me that devices supporting "uncombinable" effects are in fact not memoryless devices and we should not be introducing this term here. If the goal is to work around limited number of effect slots in the devices by combining certain effects then it needs to be done at ff-core level as it will be potentially useful for all devices.Force generated by a conditional effect (referred to as "uncombinable" within ff-memless-next to make the distinction clear) depends on a position of the device. For instance the more a device is deflected from a neutral position the greater force FF_SPRING generates. A truly memoryless device would have to report its position to the driver, have it calculate the appropriate force and send it back to the device. IMHO such a loop would require a very high USB polling rate to play conditional effects with acceptable quality. We know for a fact that at least many (all?) Logitech devices that support conditional effects use this "semi-memoryless" approach where FF_CONSTANT and FF_PERIODIC are handled in the memoryless fashion and conditional effects are uploaded to the device (in a somewhat simplified form). The amount of effects that can be uploaded to a device is limited which is why ff-memless-next uses two steps (UPLOAD/ERASE and START/STOP) to handle these effects. Conditional effects - even if they are of the same type - cannot be effectively combined into one because superposition doesn't seem to work here so they have to be processed one by one. If we ever come across a really memoryless device it should not be particularly difficult to add another callback to ff-memless-next which would emulate conditional effects with constant force.
And I should add that even the conditional effects themselves are handled semi-memless by the Logitech devices: the effects' time parameters are handled in a memless way: the scheduling has to be done by the driver, and is not uploaded to the device. Compare this with a fully non-memless device, an example of a driver that handles such devices: "hid-pidff.c" Here, all effect data is sent directly to the device, also the time-related parameters. Elias