Thread (45 messages) flat view 45 messages, 8 authors, 2012-08-29

Re: [PATCH 06/19] Input: Send events one packet at a time

From: Henrik Rydberg <hidden>
Date: 2012-08-25 19:33:38
Also in: lkml

Hi Daniel,
On Mon, Aug 13, 2012 at 5:42 AM, Henrik Rydberg [off-list ref] wrote:
quoted
On heavy event loads, such as a multitouch driver, the irqsoff latency
can be as high as 250 us.  By accumulating a frame worth of data
before passing it on, the latency can be dramatically reduced.  As a
side effect, the special EV_SYN handling can be removed, since the
frame is now atomic.
This patch(set) is very interesting and exciting.  Thanks!
Some questions and comments inline...
quoted
This patch adds the events() handler callback and uses it if it
exists. The latency is improved by 50 us even without the callback.
How much of the savings is just from reducing the number of
add_input_randomness()  calls from 1-per-input_value to 1-per-frame?
Some, but the largest saving comes from calling down to evdev more sparsely.
Could you achieve similar savings by only calling add_input_randomness
on the first input_value after each EV_SYN/SYN_REPORT (ie "when sync =
true")?
It might make a bit of a difference, because of the additional locks,
but I have not tried it explicitly.
quoted
@@ -90,46 +90,81 @@ static void input_stop_autorepeat(struct input_dev *dev)
  * filtered out, through all open handles. This function is called with
  * dev->event_lock held and interrupts disabled.
  */
-static void input_pass_event(struct input_dev *dev,
-                            unsigned int type, unsigned int code, int value)
+static size_t input_to_handler(struct input_handle *handle,
+                                   struct input_value *vals, size_t count)
The only thing that is a little strange with this function is that it
actually changes the 'vals' array due to in-place filtering.
Hm, yes, I did not want to allocate additional memory for the
filtering stuff. It is only used in a few (one?) place, and TBH, it is
not on my list of favorite pieces of code. I would rather see that
api modified than working towards more elaborate filtering schemes.
It means
that input_to_handler can't handle const arrays of vals, which may
have a performance impact in some cases (like key repeat).  You are
relying on this behavior since you want to pass the final filtered
input_value array to ->events() without copying, but this seems to be
optimizing the 'filtered' case relative to the (normal?) unfiltered
behavior.  Probably not worth changing, though.
Right.
quoted
 {
-       struct input_handler *handler;
-       struct input_handle *handle;
+       struct input_handler *handler = handle->handler;
+       struct input_value *end = vals;
+       struct input_value *v;

-       rcu_read_lock();
+       for (v = vals; v != vals + count; v++) {
+               if (handler->filter &&
if (handler->filter == false), you could skip the whole loop and just
assign end = vals + count.
True - in principle, but currently a suboptimization.
Also, the original version assumed that if a handler had the grab, it
couldn't be a filter, and would skip filtering entirely.
quoted
+                   handler->filter(handle, v->type, v->code, v->value))
Maybe we can have a handler->filter_events(handle, vals, count) that
returns the number of events left after filtering.
This would allow more sophisticated filtering that could inspect an
entire frame.
Possibly. Still, the notion of filtering as information-sharing
between drivers on the input bus is not one of my favorites. IMHO,
focus should be on getting the data out of the kernel as quickly as
possible.
quoted
+                       continue;
+               if (end != v)
+                       *end = *v;
+               end++;
+       }

-       handle = rcu_dereference(dev->grab);
-       if (handle)
-               handle->handler->event(handle, type, code, value);
-       else {
-               bool filtered = false;
+       count = end - vals;
+       if (!count)
+               return 0;

-               list_for_each_entry_rcu(handle, &dev->h_list, d_node) {
-                       if (!handle->open)
-                               continue;
In the original version, one handler would not call both ->filter()
and ->event().
I'm not sure if that was a bug or a feature.  But, you now make it possible.
However, this opens up the possibility of a filter handler processing
events via its ->event that would get filtered out by a later
handler's filter.
True, but it does not change any of the existing usages of filtering.
In sum, I think if we assume a handler only has either ->filter or
->event (->events), then we can split this function into two, one that
only does filtering on filters, and one that only passes the resulting
filtered events.
quoted
+       if (handler->events)
+               handler->events(handle, vals, count);
+       else
+               for (v = vals; v != end; v++)
+                       handler->event(handle, v->type, v->code, v->value);
+
+       return count;
+}
My standpoint is clear by now, so I shall not repeat myself. :-)
quoted
@@ -326,14 +331,35 @@ static void input_handle_event(struct input_dev *dev,
                break;
        }

-       if (disposition != INPUT_IGNORE_EVENT && type != EV_SYN)
-               dev->sync = false;
+       return disposition;
+}
+
+static void input_handle_event(struct input_dev *dev,
+                              unsigned int type, unsigned int code, int value)
+{
+       struct input_value *v;
+       int disp;
+
+       disp = input_get_disposition(dev, type, code, value);

-       if ((disposition & INPUT_PASS_TO_DEVICE) && dev->event)
+       if ((disp & INPUT_PASS_TO_DEVICE) && dev->event)
                dev->event(dev, type, code, value);

-       if (disposition & INPUT_PASS_TO_HANDLERS)
-               input_pass_event(dev, type, code, value);
+       if (!dev->vals)
+               return;
+
+       if (disp & INPUT_PASS_TO_HANDLERS) {
+               v = &dev->vals[dev->num_vals++];
+               v->type = type;
+               v->code = code;
+               v->value = value;
+       }
+
+       if ((disp & INPUT_FLUSH) || (dev->num_vals >= dev->max_vals)) {
+               if (dev->num_vals >= 2)
I'm not sure about this check.  What if the previous "frame" had
dev->max_vals + 1 events, and so dev->max_vals of them (all but the
SYN_REPORT) were already passed.
We would not get that frame's SYN_REPORT all by itself, so "disp &
INPUT_FLUSH" is true, but dev->num_vals == 1.  We still want to pass
the SYN_REPORT immediately, and not save until we get another full
frame.

Is this even possible?
Yes, it is possible, if the driver is misconfigured with respect to
the input buffer size. I have ignored that possibility in a few other
places as well (keyboard repeat for one). You are probably right in
that it should be handled somehow, but I would rather make sure the
buffer is always large enough. The atomicity of the frame is really
what makes things go faster.
quoted
+                       input_pass_values(dev, dev->vals, dev->num_vals);
+               dev->num_vals = 0;
+       }
 }

 /**
@@ -361,7 +387,6 @@ void input_event(struct input_dev *dev,
        if (is_event_supported(type, dev->evbit, EV_MAX)) {

                spin_lock_irqsave(&dev->event_lock, flags);
-               add_input_randomness(type, code, value);
                input_handle_event(dev, type, code, value);
                spin_unlock_irqrestore(&dev->event_lock, flags);
        }
@@ -842,8 +867,7 @@ int input_set_keycode(struct input_dev *dev,
            __test_and_clear_bit(old_keycode, dev->key)) {

                input_pass_event(dev, EV_KEY, old_keycode, 0);
-               if (dev->sync)
-                       input_pass_event(dev, EV_SYN, SYN_REPORT, 1);
+               input_pass_event(dev, EV_SYN, SYN_REPORT, 1);
        }

  out:
@@ -1425,6 +1449,7 @@ static void input_dev_release(struct device *device)
        input_ff_destroy(dev);
        input_mt_destroy_slots(dev);
        kfree(dev->absinfo);
+       kfree(dev->vals);
        kfree(dev);

        module_put(THIS_MODULE);
@@ -1845,6 +1870,14 @@ int input_register_device(struct input_dev *dev)
        if (dev->hint_events_per_packet < packet_size)
                dev->hint_events_per_packet = packet_size;

+       dev->num_vals = 0;
+       dev->max_vals = max(dev->hint_events_per_packet, packet_size);
+
+       kfree(dev->vals);
How could this already be non-NULL?  Is it possible to re-register a device?
Uhm, you are probably right.
A huge optimization to input event processing is pretty exciting!
Thanks for the review, I will send out a new patchset taking all the
response so far into account.
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