Re: [PATCH 02/19] Input: Improve the events-per-packet estimate
From: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Date: 2012-08-14 21:12:08
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On Tue, Aug 14, 2012 at 01:50:38PM -0700, Ping Cheng wrote:
On Tue, Aug 14, 2012 at 12:53 PM, Dmitry Torokhov [off-list ref] wrote:quoted
On Tuesday, August 14, 2012 12:32:21 PM Ping Cheng wrote:quoted
On Sun, Aug 12, 2012 at 2:42 PM, Henrik Rydberg [off-list ref] wrote:quoted
Many MT devices send a number of keys along with the mt information. This patch makes sure that there is room for them in the packet buffer. Signed-off-by: Henrik Rydberg <redacted> --- drivers/input/input.c | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-)diff --git a/drivers/input/input.c b/drivers/input/input.c index 6e90705..8ebf116 100644 --- a/drivers/input/input.c +++ b/drivers/input/input.c@@ -1777,6 +1777,9 @@ static unsigned intinput_estimate_events_per_packet(struct input_dev *dev)> if (test_bit(i, dev->relbit)) events++; + /* Make room for KEY and MSC events */ + events += 7;Hi Henrik, It is nice to get rid of the redundant pieces and to incorporate common functions. Thank you. I have a question about the code above though. Why do we use 7 instead of going through the keys like: for (i = 0; i < KEY_MAX; i++) if (test_bit(i, dev->keybit)) events++;Because that would result in gross over-estimation for many devices - my keyboard has 100+ keys but it never sends all of them in one event frame, not even if I can get a cat to lay on it ;)Thanks for the prompt reply. I thought you were on vacation ;-).
No, just generally busy ;(
So, what device are we talking about here? I thought it is a touch device with a few extra buttons, which are reported as key events. Am I missing something?
I was talking about a bog-standard computer keyboard here.
If it is a touch device, we won't have too many buttons. So, test_bit(i, dev->keybit) won't be true for more than the number of buttons that declared by __set_bit().
input_estimate_events_per_packet() is a generic routine that is used for all devices, not only [multi]touch.
I would think we could play a keyboard (this keyboard does not have letters on it ;-) with ten fingers.
But even that keyboard would have more than 10 keys, right? So even though max_events should be 10 + 10 + 1 (10 keys, 10 msc, syn) your loop would produce what 88 + 88 + 1 for full size music keyboard? Thanks. -- Dmitry