Re: [PATCH] MAINTAINERS: Add Helge as fbdev maintainer
flat view
From: Helge Deller <deller@gmx.de>
Date: 2022-01-18 10:45:44
Also in:
dri-devel, lkml
On 1/18/22 11:13, Helge Deller wrote:
On 1/18/22 10:16, Gerd Hoffmann wrote:quoted
On Tue, Jan 18, 2022 at 09:20:43AM +0100, Helge Deller wrote:quoted
On 1/18/22 07:29, Gerd Hoffmann wrote:quoted
quoted
Please correct me if I'm wrong, but text-console emulation/scrolling on DRM is currently unaccelerated and bound to Truecolour modes only,Yes. Adding support for formats beside argb8888 to the drm fbcon emulation shouldn't be that much of a problem though.Really? Assuming a graphic card which runs with only 256 colors framebuffer is easily supported by DRM, and you can use fbcon without using lots of memcpy()?Driver: programming a fixed color cube palette, then use RGB332. fbcon/fbdev emulation: RGB332 support must be added I think. But both argb888 and rgb565 are supported today, so it should not be hard to find the places where you have to add some code to handle RGB332 too.I'd expect that that framework is provided by DRM developers if there is the wish to get rid of old fbdev and transition existing drivers over to use DRM.quoted
quoted
quoted
Acceleration is harder. The scroll acceleration had issues nobody addressed for years, and on modern hardware it is simply not used, which is probably the reason nobody stepped up fixing things and it ended up being dropped.The DRM layer doesn't use scroll acceleration. More than 30 other existing fbdev drivers use it.Yes. The world shifted from 2d acceleration to 3d acceleration. Modern hardware simply has no classic blitter any more. Which is a problem when it comes to keeping scroll acceleration alive, it is already a very niche use case and it will only become worse ...For me it's Ok that the DRM drivers don't use 2d acceleration (as it is today with the arguments mentioned multiple times). But the patches broke existing fbdev acceleration which is available by the fbdev drivers. That's a big regression from point of fbdev.quoted
quoted
quoted
Bringing it back is much more work than just reverting the commits removing it.Reverting those commits have no effect on DRM's usage of fbcon. But reverting those commits bring back scroll acceleration for all others. I'm trying to find out which patches did apparently fixed such issues for the REDRAW case. If you have a pointer it would be helpful.IIRC the code had a bunch of races and syzkaller flagged problems. I didn't follow very closely though.That's sad. Nevertheless I wonder if the changes which were apparently done for the SCROLL_REDRAW case (on the higher level?) didn't also fixed the issues for SCROLL_MOVE.
I've just looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. NONE of those patches touched either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, I see no reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead, other than simply "it's not being used by DRM, so let's pull it out". The patches which removed SCROLL_MOVE support simply ignored the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM). I don't see a reason why the two patches which removed SCROLL_MOVE shouldn't be reverted. Or what am I missing? Helge