Thread (18 messages) 18 messages, 5 authors, 2007-07-13

Re: [patch 0/4] Cell SPE logos

From: Geert Uytterhoeven <hidden>
Date: 2007-07-13 08:52:24
Also in: lkml

On Thu, 12 Jul 2007, Andrew Morton wrote:
On Tue, 10 Jul 2007 14:27:02 +0200
Geert Uytterhoeven [off-list ref] wrote:
quoted
The Cell Broadband Engine contains a 64-bit PowerPC core with 2 hardware
threads (called PPEs) and 8 Synergistic Processing Engines (called SPEs).
When booting Linux, 2 penguins logos are shown on the graphical console by
the standard frame buffer console logo code.

To emphasize the existence of the SPEs (which can be used under Linux), we
added a second row of (smaller) helper penguin logos, one for each SPE.

A sample screenshot can be found at
http://www.kernel.org/pub/linux/kernel/people/geoff/cell/debian-penguin-shot.png
(or on the ps3linux T-shirts we wore at OLS :-)
Does this mean I'll get penguins on my PS3 now?
Sure!
quoted
Summaries:
  [1] fbdev: extract fb_show_logo_line()
  [2] fbdev: Add fb_append_extra_logo()
This one does give additional code and data to all fbdev users while only
being useful to cell machines.  Should we fix that?
I can protect it by #ifdef CONFIG_PPC_CELL (as long as there are no other
users). Would that be OK?
quoted
  [3] fbdev: SPE helper penguin logo
  [4] Cell: Draw SPE helper penguin logos
I queued #4 up along with the fbdev patches, even though it isn't really an
fbdev patch.
OK, thanks!

With kind regards,
 
Geert Uytterhoeven
Software Architect

Sony Network and Software Technology Center Europe
The Corporate Village · Da Vincilaan 7-D1 · B-1935 Zaventem · Belgium
 
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