Thread (18 messages) 18 messages, 5 authors, 2007-07-13

Re: [patch 0/4] Cell SPE logos

From: Andrew Morton <akpm@linux-foundation.org>
Date: 2007-07-12 23:07:26
Also in: lkml

On Tue, 10 Jul 2007 14:27:02 +0200
Geert Uytterhoeven [off-list ref] wrote:
The Cell Broadband Engine contains a 64-bit PowerPC core with 2 hardware
threads (called PPEs) and 8 Synergistic Processing Engines (called SPEs).
When booting Linux, 2 penguins logos are shown on the graphical console by
the standard frame buffer console logo code.

To emphasize the existence of the SPEs (which can be used under Linux), we
added a second row of (smaller) helper penguin logos, one for each SPE.

A sample screenshot can be found at
http://www.kernel.org/pub/linux/kernel/people/geoff/cell/debian-penguin-shot.png
(or on the ps3linux T-shirts we wore at OLS :-)
Does this mean I'll get penguins on my PS3 now?
Summaries:
  [1] fbdev: extract fb_show_logo_line()
  [2] fbdev: Add fb_append_extra_logo()
This one does give additional code and data to all fbdev users while only
being useful to cell machines.  Should we fix that?
  [3] fbdev: SPE helper penguin logo
  [4] Cell: Draw SPE helper penguin logos
I queued #4 up along with the fbdev patches, even though it isn't really an
fbdev patch.
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