On Fri, 16 Feb 2007, Geert Uytterhoeven wrote:
On Fri, 16 Feb 2007, Christoph Hellwig wrote:
quoted
quoted
+ DEFINE_WAIT(wait);
+ DECLARE_WAIT_QUEUE_HEAD(wq);
+
+ while (!kthread_should_stop()) {
+ prepare_to_wait(&wq, &wait, TASK_INTERRUPTIBLE);
+ if (!ps3fb.is_kicked)
+ schedule();
+ finish_wait(&wq, &wait);
+ ps3fb.is_kicked = 0;
+ ps3fb_sync(0); /* single buffer */
should probably be just:
while (!kthread_should_stop()) {
ps3fb_sync(0);
schedule();
}
given that you don't need a waitqueue and a spurious wakeup here
seems harmless.
Not always. If flipping is disabled, or external flip is enabled, you don't
want a spurious flip.
Looks like the waitqueue is needed. Without it ps3fbd runs at 100% CPU and +15
million loops per second.
Gr{oetje,eeting}s,
Geert
--
Geert Uytterhoeven -- Sony Network and Software Technology Center Europe (NSCE)
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