On Thu, Feb 15, 2007 at 04:23:02PM +0100, Geert.Uytterhoeven@sonycom.com wrote:
quoted hunk ↗ jump to hunk
+ do {
+ try_to_freeze();
+ error = down_interruptible(&ps3fb.sem);
+ if (!error && !atomic_read(&ps3fb.ext_flip))
ps3fb_sync(0); /* single buffer */
this still can deadlock when calling kthread_stop. You really want
to use wake_up_process to kick this thread or use a workqueue.
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