Thread (35 messages) 35 messages, 9 authors, 2004-09-13

Re: framebuffer ioctl

From: Jon Smirl <hidden>
Date: 2004-09-07 14:17:42

The numbers compare two peices of software that exist.  Sure you could
probably write a super optimized library for CPU based drawing in 2D
mode that would be faster, but this library doesn't exist. No matter
what you do using the GPU to draw is always going to beat using the
CPU by a wide margin because of the memory bandwidth difference.

Would Cairo on hardware OpenGL vs Cairo on software only OpenGL be a
better comparison? Those ratios are even worse.

Why does everyone want to write another accelerated drawing library
when we already have a really good one that follows standards and has
excellent documentaition? Why not help integrate DRM and fbdev
instead.


On Mon, 06 Sep 2004 17:24:20 -0400, Michel Dänzer [off-list ref] wrote:
On Mon, 2004-09-06 at 17:02 -0400, Jon Smirl wrote:
quoted
Check out the Cairo benchmarks. The OpenGL drivers can beat the
performance of 2D drivers 100:1 and some cases 400:1. OpenGL uses the
GPU to do the drawing instead of the main CPU.
Please stop reiterating these bogus (optimized OpenGL vs. unoptimized
software-rendered Render extension) numbers, unless you think bogus
numbers are a good way to make a point.

--
Earthling Michel Dänzer      |     Debian (powerpc), X and DRI developer
Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer


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-- 
Jon Smirl
jonsmirl@gmail.com


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