Thread (35 messages) 35 messages, 9 authors, 2004-09-13

Re: framebuffer ioctl

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From: Antonino A. Daplas <hidden>
Date: 2004-09-06 23:04:29

On Tuesday 07 September 2004 05:58, Zack wrote:
Antonino A. Daplas wrote:
quoted
So, if fbdev is going to support drawing
routines for userspace, then fbdev will need 2 versions of each of the
drawing function.  That is a waste of good code.
Looking at drivers/video/cfbfillrect.c it says in the comments that 24bpp
mode is "broken". Perhaps the routine is fast for 8/16/32bpp but for now,
That comment is old, 24 bpp is not broken.  It's not the fastest code, but not 
the slowest either.
I'd rather rely on my own routine which supports 24bpp since I mainly use
that. Zack
And you can (see drivers with their own xxxfb_* routines).  The only thing is 
that you cannot use it in userland.  

Tony




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