Thread (32 messages) 32 messages, 12 authors, 2004-05-19

Re: Re: [Dri-devel] Re: [Linux-fbdev-devel] Redesign of kernel graphics interface

From: Mike Mestnik <hidden>
Date: 2004-05-10 19:16:08

Possibly related (same subject, not in this thread)

I could be wrong, but is not allocating framebuffers and mmaping memory
diffrent than setting up framebuffers and configuring DACs?
--- Jon Smirl <jonsmirl@yahoo.com> wrote:
quoted hunk ↗ jump to hunk
It's not just bloat, the network code is used millions of times per
second. Mode
setting happens occaisonally. 

The other problem is memory management. What is going to happen when
fbdev
starts setting the mode for both heads? Who is going to mananage the
VRAM when
the buffers get resized? OpenGL has a very complex memory management
scheme
where things can migrate from VRAM to AGP to system memory.
--- James Simmons <jsimmons@infradead.org> wrote:
quoted
quoted
You are mixing things. Mode setting has nothing to do with
rendering. OpenGL
quoted
quoted
is a rendering client. It produces commands sent to the low level
kernel
quoted
quoted
driver and provides a 3D API, but it's not the only one. In this
regard,
quoted
quoted
fbcon is a client too and XFree 2D accel is another one.
But we are rendering to draw fonts, clearing a area of the
screen,copyarea.
quoted
If we are to have a universal solution it needs to OpenGL. Either that
or 
quoted
mode switching stays in the kernel.  

Speaking of bloat in the kernel. When will the crypto and TCP/IP stack
be 
quoted
moved to userspace. The networking code alone is over 17 megs in size.
quoted
Bloat bloat bloat. 



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=====
Jon Smirl
jonsmirl@yahoo.com


	
		
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