Thread (76 messages) 76 messages, 7 authors, 2016-01-07

[PATCH v6 12/20] arm64:ilp32: add sys_ilp32.c and a separate table (in entry.S) to use it

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From: arnd@arndb.de (Arnd Bergmann)
Date: 2016-01-05 21:13:30
Also in: lkml

On Tuesday 05 January 2016 18:26:57 Yury Norov wrote:
quoted
So the calling conventions avoid the problem of being able to set
the upper bits from malicious user space when the kernel assumes they
are zeroed out (we had security bugs in this area, before we introduced
SYSCALL_DEFINEx()), but it means that we need wrappers around each
syscall that takes an argument that is different length between user
and kernel space (as Catalin guessed). arch/s390 has the same problem and
works around it with code in arch/s390/kernel/compat_wrapper.c, while
other architectures (at least powerpc, x86 and tile IIRC, don't know much
about mips, parisc and sparc) don't have the problem because of their
calling conventions.

This also means that we cannot work around it in glibc at all, because
we have to be able to handle malicious user space, so it has to be
done in the kernel using something similar to what s390 does.

      Arnd
So it seems like we (should) have 2 compat modes - with and without access
to upper half of register. I'm thinking now on how put it in generic
unistd.h less painfull way.
I think we can do that by slightly modifying the existing __SYSCALL/__SC_3264/
__SC_COMP/__SC_COMP_3264 macros: The first two need extra wrappers for
arm64-ilp32 and s390, the other two don't.

We can use some clever string concatenation to add a ##_wrapper to the name
of the handler where needed and then just have a file that implements
the wrappers, copied from s390.

Unfortunately, we can't just zero out all the upper halves and be done with
it: even if we went back to passing 64-bit arguments as separate 32-bit
registers, we'd still need to deal with sign-extending negative 32-bit
numbers.
Beside of that, I think I almost finished with all current comments. As
this issue is not related to ILP32 directly, I think, it's better to show
it now, as there is pretty massive rework. What do you think?
Good idea, yes.

	Arnd
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