Re: [PATCH 06/18] chainlint.pl: validate test scripts in parallel
From: Ævar Arnfjörð Bjarmason <hidden>
Date: 2022-11-21 13:32:29
On Sun, Nov 20 2022, Eric Sunshine wrote:
On Tue, Sep 6, 2022 at 7:27 PM Jeff King [off-list ref] wrote:quoted
I did some timings the other night, and I found something quite curious with the thread stuff. I was quite surprised that it made things slower! It's nice that we're only calling it once per script instead of once per test, but it seems the startup overhead of the script is really high. And since in this mode we're only feeding it one script at a time, I tried reverting the "chainlint.pl: validate test scripts in parallel" commit. And indeed, now things are much faster: Benchmark 1: make Time (mean ± σ): 61.544 s ± 3.364 s [User: 556.486 s, System: 384.001 s] Range (min … max): 57.660 s … 63.490 s 3 runs And you can see the same thing just running chainlint by itself: $ time perl chainlint.pl /dev/null real 0m0.069s user 0m0.042s sys 0m0.020s $ git revert HEAD^{/validate.test.scripts.in.parallel} $ time perl chainlint.pl /dev/null real 0m0.014s user 0m0.010s sys 0m0.004s I didn't track down the source of the slowness. Maybe it's loading extra modules, or maybe it's opening /proc/cpuinfo, or maybe it's the thread setup. But it's a surprising slowdown.It is surprising, and unfortunate. Ditching "ithreads" would probably be a good idea. (more on that below)quoted
Now of course your intent is to do a single repo-wide invocation. And that is indeed a bit faster. Here it is without the parallel code: Benchmark 1: make Time (mean ± σ): 61.727 s ± 2.140 s [User: 507.712 s, System: 377.753 s] Range (min … max): 59.259 s … 63.074 s 3 runs The wall-clock time didn't improve much, but the CPU time did. Restoring the parallel code does improve the wall-clock time a bit, but at the cost of some extra CPU: Benchmark 1: make Time (mean ± σ): 59.029 s ± 2.851 s [User: 515.690 s, System: 380.369 s] Range (min … max): 55.736 s … 60.693 s 3 runs which makes sense. If I do a with/without of just "make test-chainlint", the parallelism is buying a few seconds of wall-clock: Benchmark 1: make test-chainlint Time (mean ± σ): 900.1 ms ± 102.9 ms [User: 12049.8 ms, System: 79.7 ms] Range (min … max): 704.2 ms … 994.4 ms 10 runs Benchmark 1: make test-chainlint Time (mean ± σ): 3.778 s ± 0.042 s [User: 3.756 s, System: 0.023 s] Range (min … max): 3.706 s … 3.833 s 10 runs I'm not sure what it all means. For Linux, I think I'd be just as happy with a single non-parallelized test-chainlint run for each file. But maybe on Windows the startup overhead is worse? OTOH, the whole test run is so much worse there. One process per script is not going to be that much in relative terms either way.Somehow Windows manages to be unbelievably slow no matter what. I mentioned elsewhere (after you sent this) that I tested on a five or six year old 8-core dual-boot machine. Booted to Linux, running a single chainlint.pl invocation using all 8 cores to check all scripts in the project took under 1 second walltime. The same machine booted to Windows using all 8 cores took just under two minutes(!) walltime for the single Perl invocation to check all scripts in the project. So, at this point, I have no hope for making linting fast on Windows; it seems to be a lost cause.
I'd be really interested in seeing e.g. the NYTProf output for that run, compared with that on *nix (if you could upload the HTML versions of both somewhere, even better). Maybe "chainlint.pl" is doing something odd, but this goes against the usual wisdom about what is and isn't slow in Perl on windows, as I understand it. I.e. process star-up etc. is slow there, and I/O's a bit slower, but once you're started up and e.g. slurping up all of those files & parsing them you're just running "perl-native" code. Which shouldn't be much slower at all. A perl compiled with ithreads is (last I checked) around 10-20% slower, and the Windows version is always compiled with that (it's needed for "fork" emulation). But most *nix versions are compiled with that too, and certainly the one you're using with "threads", so that's not the difference. So I suspect something odd's going on...
quoted
And if we did cache the results and avoid extra invocations via "make", then we'd want all the parallelism to move to there anyway. Maybe that gives you more food for thought about whether perl's "use threads" is worth having.I'm not especially happy about the significant overhead of "ithreads"; on my (old) machine, although it does improve perceived time significantly, it eats up quite a bit of additional user-time. As such, I would not be unhappy to see "ithreads" go away, especially since fast linting on Windows seems unattainable (at least with Perl). Overall, I think Ævar's plan to parallelize linting via "make" is probably the way to go.
Yeah, but that seems to me to be orthagonal to why it's this slow on Windows, and if it is that wouldn't help much, except for incremental re-runs.