Re: [PATCH 3/3] packfile: use oidset for bad objects
From: René Scharfe <hidden>
Date: 2021-09-11 17:17:09
Am 11.09.21 um 19:03 schrieb Jeff King:
On Sat, Sep 11, 2021 at 06:08:38PM +0200, René Scharfe wrote:quoted
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+ nth_midxed_object_oid(&oid, m, pos); + if (oidset_contains(&p->bad_objects, &oid)) + return 0;Calling nth_midxed_object_oid() implies a memcpy() under the hood. In the old code, we'd skip that in the common case that we had no corrupt objects, but now we'll pay the cost regardless. memcpy() isn't _that_ expensive, but I'd expect this to be a relatively hot code path. Is it worth sticking all of this inside: if (oidset_size(&p->bad_objects)) ?Hard to say. It would certainly match the old code more closely. Is a function call cheaper than copying 32 bytes? Depends on the CPU and whether the hash is cached, I guess. And cached it probably is, because the caller did a binary search for it..You already have a function call for nth_midxed_object_oid(), so checking oidset_size() would be a strict improvement.
If I read the assembly correctly nth_midxed_object_oid() is inlined by the compiler in my build, as is nth_midxed_pack_entry(). Both are defined in the same file, so other compilers may easily do the same.
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We can pass on the original oid to avoid the nth_midxed_object_oid() call, but inlining the whole thing might even be nicer.Yeah, it occurs to me that oidset_size() would be a good candidate for inlining, if that's what you mean.
True, but I meant something else (see patch 4/3). :) René