Re: [PATCH v3 2/6] dmaengine: Add interleaved cyclic transaction type
From: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Date: 2020-01-24 08:59:06
Hi Peter, On Fri, Jan 24, 2020 at 09:38:50AM +0200, Peter Ujfalusi wrote:
On 24/01/2020 9.20, Peter Ujfalusi wrote:quoted
On 23/01/2020 14.23, Laurent Pinchart wrote:quoted
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I think capture (camera) is another potential beneficiary of this.Possibly, although in the camera case I'd rather have the hardware stop if there's no more buffer. Requiring a buffer to always be present is annoying from a userspace point of view. For display it's different, if userspace doesn't submit a new frame, the same frame should keep being displayed on the screen.quoted
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So you don't need to terminate the running interleaved_cyclic and start a new one, but prepare and issue a new one, which would terminate/replace the currently running cyclic interleaved DMA?Correct.quoted
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Why not explicitly terminate the transfer and start when a new one is issued. That can be common usage for audio and display..Yes, this is what I'm asking. The cyclic transfer is running and in order to start the new transfer, the previous should stop. But in cyclic case it is not going to happen unless it is terminated. When one would want to have different interleaved transfer the display (or capture )IP needs to be reconfigured as well. The the would need to be terminated anyways to avoid interpreting data in a wrong way.The use case here is not to switch to a new configuration, but to switch to a new buffer. If the transfer had to be terminated manually first, the DMA engine would potentially miss a frame, which is not acceptable. We need an atomic way to switch to the next transfer.You have a special hardware in hand, most DMAs can not just replace a cyclic transfer in-flight and it also kind of violates the DMAengine principles.Is there any specific reason why you need DMAengine driver for a display DMA? Usually the drm drivers handle their DMA internally.
Because it's a separate IP core that can be reused in different FPGAs for different purposes. It happens that in my case it's a hard IP connected to a display controller, but it could be used for non-cyclic use cases in a different chip.
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If cyclic transfer is started then it is expected to run forever until it is terminated. Preparing and issuing a new transfer will not get executed when there is already a cyclic transfer in flight as your only option is to terminate_all, which will kill the running cyclic _and_ will discard the issued and pending transfers. So the use case is page flip when you have multiple framebuffers and you switch them to show the updated one, right? There are things missing in DMAengine in API level for sure to do this, imho. The issue is that cyclic transfers will never complete, they run until terminated, but you want to replace the currently executing one with a another cyclic transfer without actually terminating the other. It is like pause the 1st cyclic and continue with the 2nd one. Then at some point you pause the 2nd one and restart the 1st one. It is also crucial that the pause /switch happens when the executing one finished the interleaved round and not in the middle somewhere, right? If you: desc_1 = dmaengine_prep_interleaved_cyclic(chan, ); cookie_1 = dmaengine_submit(desc_1); desc_2 = dmaengine_prep_interleaved_cyclic(chan, ); cookie_2 = dmaengine_submit(desc_1); /* cookie_1/desc_1 is started */ dma_async_issue_pending(chan); /* When need to switch to cookie_2 */ dmaengine_cyclic_set_active_cookie(chan, cookie_2); /* * cookie_1 execution is suspended after it finished the running * dma_interleaved_template or buffer in normal cyclic and cookie_2 * is replacing it. */ /* Switch back to cookie_1 */ dmaengine_cyclic_set_active_cookie(chan, cookie_1); /* * cookie_2 execution is suspended after it finished the running * dma_interleaved_template or buffer in normal cyclic and cookie_1 * is replacing it. */ There should be a (yet another) capabilities flag got cyclic_set_active_cookie and the documentation should be strict on what is the expected behavior. You can kill everything with terminate_all. There is another thing which is missing imho from DMAengine: to terminate a specific cookie, not the entire channel, which might be a good addition as you might spawn framebuffers and then delete them and you might want to release the corresponding cookie/descriptor as well.This is a bit trickier as DMAengine's cookie is s32 and internally treated as a running number and cookie status is checked against s32 numbers with < >, I think this will not like when someone kills a cookie in the middle.
I would require a major redesign, yes. Not looking forward to that, especially as I think we don't need it.
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What do you think?
-- Regards, Laurent Pinchart