Re: [PATCH v3 2/6] dmaengine: Add interleaved cyclic transaction type
From: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Date: 2020-01-24 08:51:13
On Fri, Jan 24, 2020 at 11:40:47AM +0530, Vinod Koul wrote:
On 23-01-20, 14:23, Laurent Pinchart wrote:quoted
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@@ -701,6 +702,10 @@ struct dma_filter { * The function takes a buffer of size buf_len. The callback function will * be called after period_len bytes have been transferred. * @device_prep_interleaved_dma: Transfer expression in a generic way. + * @device_prep_interleaved_cyclic: prepares an interleaved cyclic transfer. + * This is similar to @device_prep_interleaved_dma, but the transfer is + * repeated until a new transfer is issued. This transfer type is meant + * for display.I think capture (camera) is another potential beneficiary of this.Possibly, although in the camera case I'd rather have the hardware stop if there's no more buffer. Requiring a buffer to always be present is annoying from a userspace point of view. For display it's different, if userspace doesn't submit a new frame, the same frame should keep being displayed on the screen.quoted
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So you don't need to terminate the running interleaved_cyclic and start a new one, but prepare and issue a new one, which would terminate/replace the currently running cyclic interleaved DMA?Correct.quoted
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Why not explicitly terminate the transfer and start when a new one is issued. That can be common usage for audio and display..Yes, this is what I'm asking. The cyclic transfer is running and in order to start the new transfer, the previous should stop. But in cyclic case it is not going to happen unless it is terminated. When one would want to have different interleaved transfer the display (or capture )IP needs to be reconfigured as well. The the would need to be terminated anyways to avoid interpreting data in a wrong way.The use case here is not to switch to a new configuration, but to switch to a new buffer. If the transfer had to be terminated manually first, the DMA engine would potentially miss a frame, which is not acceptable. We need an atomic way to switch to the next transfer.So in this case you have, let's say a cyclic descriptor with N buffers and they are cyclically capturing data and providing to client/user..
For the display case it's cyclic over a single buffer that is repeatedly displayed over and over again until a new one replaces it, when userspace wants to change the content on the screen. Userspace only has to provide a new buffer when content changes, otherwise the display has to keep displaying the same one. For cameras I don't think cyclic makes too much sense, except when the DMA engine can't work in single-shot mode and always requires a buffer to write into. That shouldn't be the norm.
So why would you like to submit again...? Once whole capture has completed you would terminate, right... Sorry not able to wrap my head around why new submission is required and if that is the case why previous one cant be terminated :)
-- Regards, Laurent Pinchart