Thread (66 messages) 66 messages, 16 authors, 2021-07-23

Re: [PATCH 01/17] kallsyms: support big kernel symbols (2-byte lengths)

From: Willy Tarreau <w@1wt.eu>
Date: 2021-07-05 04:36:17
Also in: linux-doc, linux-kbuild, lkml

On Sun, Jul 04, 2021 at 10:20:43PM +0100, Gary Guo wrote:
On Sun, 4 Jul 2021 22:04:49 +0100
Matthew Wilcox [off-list ref] wrote:
quoted
On Sun, Jul 04, 2021 at 10:27:40PM +0200, ojeda@kernel.org wrote:
quoted
From: Miguel Ojeda <ojeda@kernel.org>

Rust symbols can become quite long due to namespacing introduced
by modules, types, traits, generics, etc.

Increasing to 255 is not enough in some cases, and therefore
we need to introduce 2-byte lengths to the symbol table. We call
these "big" symbols.

In order to avoid increasing all lengths to 2 bytes (since most
of them only require 1 byte, including many Rust ones), we use
length zero to mark "big" symbols in the table.  
What happened to my suggestion from last time of encoding symbols <
128 as 0-127 and symbols larger than that as (data[0] - 128) * 256 +
data[1]) ?
Yeah, I agree ULEB128 or similar encoding scheme would be better than
using 0 as an escape byte. If ULEB128 is used and we restrict number of
bytes to 2, it will encode numbers up to 2**14 instead of 2**16 like the
current scheme, but that should be sufficient anyway.
Actually plenty of variants of such encodings exist. You can split the
first byte on 192 to keep 6 upper bits, 224 for 5, 240 for 4, etc. It
all depends how long the maximum string is expected to be and how often
we expect to see large strings. For example when splitting around 240,
all sizes from 0 to 239 take one byte, and sizes from 240 to 4335 take
two bytes.

But if strings >128 are already extremely rare we don't really care
about the extra byte needed to encode them.

Willy
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