net/unix: sk_socket can disappear when state is unlocked

Subsystems: networking [general], networking [unix sockets], the rest

7 messages, 3 authors, 2015-05-22 · open the first message on its own page

net/unix: sk_socket can disappear when state is unlocked

From: Mark Salyzyn <hidden>
Date: 2015-05-21 16:26:15

got a rare NULL pointer dereference in clear_bit

Signed-off-by: Mark Salyzyn <redacted>
---
 net/unix/af_unix.c | 5 +++++
 1 file changed, 5 insertions(+)
diff --git a/net/unix/af_unix.c b/net/unix/af_unix.c
index 5266ea7..37a8925 100644
--- a/net/unix/af_unix.c
+++ b/net/unix/af_unix.c
@@ -1880,6 +1880,11 @@ static long unix_stream_data_wait(struct sock *sk, long timeo,
 		unix_state_unlock(sk);
 		timeo = freezable_schedule_timeout(timeo);
 		unix_state_lock(sk);
+
+		/* sk_socket may have been killed while unlocked */
+		if (!sk->sk_socket)
+			break;
+
 		clear_bit(SOCK_ASYNC_WAITDATA, &sk->sk_socket->flags);
 	}
 
-- 
2.2.0.rc0.207.ga3a616c

Re: net/unix: sk_socket can disappear when state is unlocked

From: Hannes Frederic Sowa <hidden>
Date: 2015-05-22 09:50:37

On Do, 2015-05-21 at 09:25 -0700, Mark Salyzyn wrote:
quoted hunk
got a rare NULL pointer dereference in clear_bit

Signed-off-by: Mark Salyzyn <redacted>
---
 net/unix/af_unix.c | 5 +++++
 1 file changed, 5 insertions(+)
diff --git a/net/unix/af_unix.c b/net/unix/af_unix.c
index 5266ea7..37a8925 100644
--- a/net/unix/af_unix.c
+++ b/net/unix/af_unix.c
@@ -1880,6 +1880,11 @@ static long unix_stream_data_wait(struct sock *sk, long timeo,
 		unix_state_unlock(sk);
 		timeo = freezable_schedule_timeout(timeo);
 		unix_state_lock(sk);
+
+		/* sk_socket may have been killed while unlocked */
+		if (!sk->sk_socket)
+			break;
+
 		clear_bit(SOCK_ASYNC_WAITDATA, &sk->sk_socket->flags);
 	}
 
Canonical way is to test for sock_flag(sk, SOCK_DEAD). Also it does not
seem like we are returning an error to user space but are still looping
to try to dequeue skbs from sk_receive_queue, which is concurrently
emptied by unix_release (maybe, without holding unix_state_lock).

Bye,
Hannes

Re: net/unix: sk_socket can disappear when state is unlocked

From: Mark Salyzyn <hidden>
Date: 2015-05-22 14:51:26

On 05/22/2015 02:50 AM, Hannes Frederic Sowa wrote:
On Do, 2015-05-21 at 09:25 -0700, Mark Salyzyn wrote:
quoted
got a rare NULL pointer dereference in clear_bit

Signed-off-by: Mark Salyzyn <redacted>
---
  net/unix/af_unix.c | 5 +++++
  1 file changed, 5 insertions(+)
diff --git a/net/unix/af_unix.c b/net/unix/af_unix.c
index 5266ea7..37a8925 100644
--- a/net/unix/af_unix.c
+++ b/net/unix/af_unix.c
@@ -1880,6 +1880,11 @@ static long unix_stream_data_wait(struct sock *sk, long timeo,
  		unix_state_unlock(sk);
  		timeo = freezable_schedule_timeout(timeo);
  		unix_state_lock(sk);
+
+		/* sk_socket may have been killed while unlocked */
+		if (!sk->sk_socket)
+			break;
+
  		clear_bit(SOCK_ASYNC_WAITDATA, &sk->sk_socket->flags);
  	}
  
Canonical way is to test for sock_flag(sk, SOCK_DEAD). Also it does not
seem like we are returning an error to user space but are still looping
to try to dequeue skbs from sk_receive_queue, which is concurrently
emptied by unix_release (maybe, without holding unix_state_lock).

Bye,
Hannes
I will send an updated patch shortly.

It may be acceptable given the expectation that sk_set_socket(sk, NULL) 
occurs after SOCK_DEAD flag is set since we would not be here during the 
socket initialization/connection phases. As such, for all phases (and I 
re-iterate, we can only be here if in connected state), it is not a 
generic guarantee of sk_socket != NULL. But I only saw one apparent 
example (in net/decnet/dn_nsp_in.c) of using sock_flag(sk, SOCK_DEAD) as 
protection against a possible deference NULL access with sk_socket, and 
many KISS examples of checking sk_socket for NULL to protect against thus.

Thanks for making me look though, it appears that I missed the same 
problem in net/caif/caif_socket.c and will add it!

Sincerely -- Mark Salyzyn

Re: net/unix: sk_socket can disappear when state is unlocked

From: Hannes Frederic Sowa <hidden>
Date: 2015-05-22 15:35:22

On Fr, 2015-05-22 at 07:51 -0700, Mark Salyzyn wrote:
On 05/22/2015 02:50 AM, Hannes Frederic Sowa wrote:
quoted
On Do, 2015-05-21 at 09:25 -0700, Mark Salyzyn wrote:
quoted
got a rare NULL pointer dereference in clear_bit

Signed-off-by: Mark Salyzyn <redacted>
---
  net/unix/af_unix.c | 5 +++++
  1 file changed, 5 insertions(+)
diff --git a/net/unix/af_unix.c b/net/unix/af_unix.c
index 5266ea7..37a8925 100644
--- a/net/unix/af_unix.c
+++ b/net/unix/af_unix.c
@@ -1880,6 +1880,11 @@ static long unix_stream_data_wait(struct sock *sk, long timeo,
  		unix_state_unlock(sk);
  		timeo = freezable_schedule_timeout(timeo);
  		unix_state_lock(sk);
+
+		/* sk_socket may have been killed while unlocked */
+		if (!sk->sk_socket)
+			break;
+
  		clear_bit(SOCK_ASYNC_WAITDATA, &sk->sk_socket->flags);
  	}
  
Canonical way is to test for sock_flag(sk, SOCK_DEAD). Also it does not
seem like we are returning an error to user space but are still looping
to try to dequeue skbs from sk_receive_queue, which is concurrently
emptied by unix_release (maybe, without holding unix_state_lock).

Bye,
Hannes
I will send an updated patch shortly.

It may be acceptable given the expectation that sk_set_socket(sk, NULL) 
occurs after SOCK_DEAD flag is set since we would not be here during the 
socket initialization/connection phases. As such, for all phases (and I 
re-iterate, we can only be here if in connected state), it is not a 
generic guarantee of sk_socket != NULL. But I only saw one apparent 
example (in net/decnet/dn_nsp_in.c) of using sock_flag(sk, SOCK_DEAD) as 
protection against a possible deference NULL access with sk_socket, and 
many KISS examples of checking sk_socket for NULL to protect against thus.

Thanks for making me look though, it appears that I missed the same 
problem in net/caif/caif_socket.c and will add it!
Thank you for v2 of the patch.

I still wonder if we need to actually recheck the condition and not
simply break out of unix_stream_data_wait:

We return to the unix_stream_recvmsg loop and recheck the
sk_receive_queue. At this point sk_receive_queue is not really protected
with unix_state_lock against concurrent modification with unix_release,
as such we could end up concurrently dequeueing packets if socket is
DEAD.

Does that make sense?

Thanks,
Hannes

Re: net/unix: sk_socket can disappear when state is unlocked

From: Mark Salyzyn <hidden>
Date: 2015-05-22 16:24:31

On 05/22/2015 08:35 AM, Hannes Frederic Sowa wrote:
I still wonder if we need to actually recheck the condition and not
simply break out of unix_stream_data_wait:

We return to the unix_stream_recvmsg loop and recheck the
sk_receive_queue. At this point sk_receive_queue is not really protected
with unix_state_lock against concurrent modification with unix_release,
as such we could end up concurrently dequeueing packets if socket is
DEAD.
sock destroy(sic) is called before sock_orphan which sets SOCK_DEAD, so 
the receive queue has already been drained.

Sincerely -- Mark Salyzyn

Re: net/unix: sk_socket can disappear when state is unlocked

From: Hannes Frederic Sowa <hidden>
Date: 2015-05-22 18:16:06

On Fri, May 22, 2015, at 18:24, Mark Salyzyn wrote:
On 05/22/2015 08:35 AM, Hannes Frederic Sowa wrote:
quoted
I still wonder if we need to actually recheck the condition and not
simply break out of unix_stream_data_wait:

We return to the unix_stream_recvmsg loop and recheck the
sk_receive_queue. At this point sk_receive_queue is not really protected
with unix_state_lock against concurrent modification with unix_release,
as such we could end up concurrently dequeueing packets if socket is
DEAD.
sock destroy(sic) is called before sock_orphan which sets SOCK_DEAD, so 
the receive queue has already been drained.
I am still afraid that there is a race:

When we break out in unix_stream_data_wait we most of the time hit the
continue statement in unix_stream_recvmsg. Albeit we acquired state lock
again, we could end up in a situation where the sk_receive_queue is not
completely drained. We would miss the recheck of the sk_shutdown mask,
because it is possible we dequeue a non-null skb from the receive queue.
This is because unix_release_sock acquires state lock, sets appropriate
flags but the draining of the receive queue does happen without locks,
state lock is unlocked before that. So theoretically both, release_sock
and recvmsg could dequeue skbs concurrently in nondeterministic
behavior.

The fix would be to recheck SOCK_DEAD or even better, sk_shutdown right
after we reacquired state_lock and break out of the loop altogether,
maybe with -ECONNRESET.

Thanks,
Hannes

Re: net/unix: sk_socket can disappear when state is unlocked

From: Mark Salyzyn <hidden>
Date: 2015-05-22 19:59:32

On 05/22/2015 11:16 AM, Hannes Frederic Sowa wrote:
On Fri, May 22, 2015, at 18:24, Mark Salyzyn wrote:
quoted
On 05/22/2015 08:35 AM, Hannes Frederic Sowa wrote:
quoted
I still wonder if we need to actually recheck the condition and not
simply break out of unix_stream_data_wait:

We return to the unix_stream_recvmsg loop and recheck the
sk_receive_queue. At this point sk_receive_queue is not really protected
with unix_state_lock against concurrent modification with unix_release,
as such we could end up concurrently dequeueing packets if socket is
DEAD.
sock destroy(sic) is called before sock_orphan which sets SOCK_DEAD, so
the receive queue has already been drained.
I am still afraid that there is a race:

When we break out in unix_stream_data_wait we most of the time hit the
continue statement in unix_stream_recvmsg. Albeit we acquired state lock
again, we could end up in a situation where the sk_receive_queue is not
completely drained. We would miss the recheck of the sk_shutdown mask,
because it is possible we dequeue a non-null skb from the receive queue.
This is because unix_release_sock acquires state lock, sets appropriate
flags but the draining of the receive queue does happen without locks,
state lock is unlocked before that. So theoretically both, release_sock
and recvmsg could dequeue skbs concurrently in nondeterministic
behavior.

The fix would be to recheck SOCK_DEAD or even better, sk_shutdown right
after we reacquired state_lock and break out of the loop altogether,
maybe with -ECONNRESET.

Thanks,
Hannes
I am trying to figure out _how_ to appease your worries.

Keep in mind what I hit was rare already, and resulted in a panic. 
Nondeterministic packet delivery during shutdown is a given, but if I 
buy that one can receive another frame after packet flush and 
RCV_SHUTDOWN, and SOCK_DEAD is set under lock then returning to the 
thread in wait, would you be more comfortable with:

         do {
                 int chunk;
                 struct sk_buff *skb, *last;

                 unix_state_lock(sk);
                 last = skb = skb_peek(&sk->sk_receive_queue);
  again:
-               if (skb == NULL) {
+               if (!skb || sock_flag(sk, SOCK_DEAD)) {
                         unix_sk(sk)->recursion_level = 0;
                         if (copied >= target)
                                 goto unlock;

- or -

+               skb = NULL;
+               if (!sock_flag(sk, SOCK_DEAD))   // check after loop, 
but not in again loop?
+                       skb = skb_peek(&sk->sk_receive_queue
+               last = skb;

I know this does not give you -ECONNRESET (but we will we get 
sock_error(sk) disposition, another check for sock_flag if err == 0 
could fix that)

Too far to deal with nondeterministic packet flow? getting a last packet 
or not does not seem worth the cycles of CPU trouble?

Sincerely -- Mark Salyzyn
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