Re: [PATCH v1 19/29] mm: stop storing migration_ops in page->mapping
From: Harry Yoo <hidden>
Date: 2025-07-02 11:58:45
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linux-doc, linux-fsdevel, linux-mm, lkml, virtualization
On Wed, Jul 02, 2025 at 01:51:52PM +0200, David Hildenbrand wrote:
On 02.07.25 13:43, Harry Yoo wrote:quoted
On Wed, Jul 02, 2025 at 01:04:05PM +0200, David Hildenbrand wrote:quoted
On 02.07.25 12:34, Harry Yoo wrote:quoted
On Mon, Jun 30, 2025 at 03:00:00PM +0200, David Hildenbrand wrote:quoted
... instead, look them up statically based on the page type. Maybe in the future we want a registration interface? At least for now, it can be easily handled using the two page types that actually support page migration. The remaining usage of page->mapping is to flag such pages as actually being movable (having movable_ops), which we will change next. Reviewed-by: Zi Yan <ziy@nvidia.com> Signed-off-by: David Hildenbrand <redacted> ---quoted
+static const struct movable_operations *page_movable_ops(struct page *page) +{ + VM_WARN_ON_ONCE_PAGE(!page_has_movable_ops(page), page); + + /* + * If we enable page migration for a page of a certain type by marking + * it as movable, the page type must be sticky until the page gets freed + * back to the buddy. + */ +#ifdef CONFIG_BALLOON_COMPACTION + if (PageOffline(page)) + /* Only balloon compaction sets PageOffline pages movable. */ + return &balloon_mops; +#endif /* CONFIG_BALLOON_COMPACTION */ +#if defined(CONFIG_ZSMALLOC) && defined(CONFIG_COMPACTION) + if (PageZsmalloc(page)) + return &zsmalloc_mops; +#endif /* defined(CONFIG_ZSMALLOC) && defined(CONFIG_COMPACTION) */What happens if: CONFIG_ZSMALLOC=y CONFIG_TRANSPARENT_HUGEPAGE=n CONFIG_COMPACTION=n CONFIG_MIGRATION=yPages are never allocated from ZONE_MOVABLE/CMA andI don't understand how that's true, neither zram nor zsmalloc clears __GFP_MOVABLE when CONFIG_COMPACTION=n? ...Or perhaps I'm still missing some pieces ;)You might have found a bug in zsmalloc then :) Without support for compaction, we must clear __GFP_MOVABLE in alloc_zpdesc() I assume. Do you have the capacity to look into that and send a fix if really broken?
I'll add that to somehwere in my TODO list :) 1) confirming if it's really broken and 2) fixing it if so.
In balloon compaction code we properly handle that.
-- Cheers, Harry / Hyeonggon